Particle Mesh Deformer
Updated: 3 Feb 2025
Deforms geometry by allowing Particle Affectors to apply to the mesh verticesUpdated: 3 Feb 2025
Deforms geometry by allowing Particle Affectors to apply to the mesh verticesThis node uses the forces from a particle system to affect the vertices of a mesh.
Connect Particle Affector nodes as children to the Particle Mesh node to have them apply to the parent mesh.
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Physics Velocity Dampening | Dampen the changes in velocity applied to the vertices for smoother movement. |
Fixed Update Rate Enabled | Force the deformer to update at a fixed rate. |
Fixed Update Framerate | Choose what framerate the deformer is updated at. Only functions with Fixed Update Rate enabled |
Terminal Velocity | The maximum speed the deformer can move at before the mesh is distorted. |
Motion Smoothing | How much motion smoothing is done to the deformer. |
These properties control how the particle motion applies to the mesh.
Parameter | Details |
---|---|
Deformer Amount | How much the particles affect the deformer. |
Deformer Velocity Amount | How much the particle velocities affect the deformer. |
Apply After Subdivision | Toggle whether the deformer is added before or after the object is subdivided. |
Subdivision Level | The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function. |
Weightmap | Add a weight map to determine where the deformer is more or less effective. |
Name | Description | Typical Input |
---|---|---|
Mapping | Control how the image input is mapped onto the mesh for displacement. | Mapping |
Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap |
Weight Image | Use an image or video as a weightmap to control the deformation. | Loader |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |