Notch Notch Manual 1.0
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MDD Deformer

MDD Deformer

Deform a mesh based on an MDD file.

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Method #

This node deforms a mesh based on an MDD file. MDD files are linked to the mesh they are exported with, and not all tools can export them.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XThe objects position along the local x-axis.
Position YThe objects position along the local y-axis.
Position ZThe objects position along the local z-axis.
Rotation HeadingThe objects rotation around the local y-axis.
Rotation PitchThe objects rotation around the local x-axis.
Rotation BankThe objects rotation around the local z-axis.
Scale XThe objects scale along the local x-axis.
Scale YThe objects scale along the local y-axis.
Scale ZThe objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
MDD FileSource file for the MDD Deformation.
Playback TimeAbsolute time the animation is played at.
Playback SpeedThe speed at which the MDD deformer animates.
Playback OffsetOffset the time the MDD deformer starts at.
Loop StartIf the MDD Deformer loops, choose where it loops back to.
Loop ModeControl how the animation is after finishing
  • Play Once : The animation plays once and no longer effects the mesh.
  • Looping : The animation loops infinitely.
Blend ModeChoose how the falloff blends with the model.
  • None : No falloff is applied.
  • Blend : Finds a middle value between its deformation and the model’s current positions.
  • Additive : Always adds the new deformation on top of the model’s current positions.

Inputs

NameDescriptionTypical Input
Falloff NodeUse an input node to control the transformation values of the falloff.Null
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null