MDD Deformer
Method #
This node deforms a mesh based on an MDD file. MDD files are linked to the mesh they are exported with, and not all tools can export them.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
MDD File Source file for the MDD Deformation.
Playback Time Absolute time the animation is played at.
Playback Speed The speed at which the MDD deformer animates.
Playback Offset Offset the time the MDD deformer starts at.
Loop Start If the MDD Deformer loops, choose where it loops back to.
Loop Mode Control how the animation is after finishing
- Play Once : The animation plays once and no longer effects the mesh.
- Looping : The animation loops infinitely.
Blend Mode Choose how the falloff blends with the model.
- None : No falloff is applied.
- Blend : Finds a middle value between its deformation and the model’s current positions.
- Additive : Always adds the new deformation on top of the model’s current positions.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
MDD File | Source file for the MDD Deformation. |
Playback Time | Absolute time the animation is played at. |
Playback Speed | The speed at which the MDD deformer animates. |
Playback Offset | Offset the time the MDD deformer starts at. |
Loop Start | If the MDD Deformer loops, choose where it loops back to. |
Loop Mode | Control how the animation is after finishing
|
Blend Mode | Choose how the falloff blends with the model.
|
Name | Description | Typical Input |
---|---|---|
Falloff Node | Use an input node to control the transformation values of the falloff. | Null |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |