Displacement Map
Updated: 3 Feb 2025
Displaces geometry based on an input imageUpdated: 3 Feb 2025
Displaces geometry based on an input imageThis node displaces the vertices of a mesh based on an image or video. Useful with height or displacement textures, to add extra depth and definition to the surfaces.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
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Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
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Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
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Weightmap | Add a weight map to determine where the deformer is more or less effective. |
Apply Mode |
Choose whether the deformer applies to the individual vertices or the mesh chunks.
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Transform Space |
Choose which transform space the deformer uses for deformation. Does not affect falloffs.
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Displacement Direction |
Change the direction the deformer displaces the mesh.
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Blend Amount | Global override for how much the deformer affects the mesh. |
Image | Image used in the deformer. |
Displacement | How much the deformer displaces the original mesh. |
Max Displacement | Maximum distance the deformer can displace the mesh. |
Time Mode |
How the deformer updates with relation to the timecode.
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These properties control where the deformer affects the geometry.
Parameter | Details |
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Enabled | Enable falloff from the position of the deformer. |
Shape |
Select which shape to use to draw falloff from.
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Shape Orientation | Along which axis the shape should be drawn. |
Outer Range | The outer range from which the falloff is calculated from. |
Inner Range | The inner range from which the falloff is calculated from. |
Curve Power | How quickly the falloff drops to 0 at the outer falloff. |
Invert | Invert the direction of the falloff. |
Name | Description | Typical Input |
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Image Node | Image used to displace the mesh. | Video Loader |
Mapping | Control how the image input is mapped onto the mesh for displacement. | Mapping |
Shading Node | Use a shading node to control displacement. | [Shading Node](../../../shading/ |
Falloff Node | Use an input node to control the transformation values of the falloff. | Null |
Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |