Chunk Effector Deformer
Method #
This node moves unconnected sections of a mesh independently based on an input Cloning Effector. When used with Combine Geometry, each connected mesh will be treated as a unique chunk.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Blend Amount Global override for how much the deformer affects the mesh.
Subdivision Order Toggle whether the deformer is added before or after the object is subdivided.
- Before Subdivision : The deformation is applied before any subdivision is added.
- After Subdivision : The deformation is applied after subdivision, or inbetween if the subdivision level property is modified.
Subdivision Level The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function.
Weightmap Add a weight map to determine where the deformer is more or less effective.
Vertex Source Mode Choose whether the deformer applies to the individual vertices or the mesh chunks.
- Vertex Positions : The mesh deformations are applied to the mesh vertices.
- Chunks : The mesh deformations are applied to the separated mesh pieces.
Deformer Transform Space Choose which transform space the deformer uses for deformation. Does not affect falloffs.
- Local : Deformations are calculated in the Local Space of the object, so transformations of the parent mesh will not affect the deformation.
- World : Deformations are calculated in the World Space of the scene, so transformations of the parent mesh will apply the deformer differently depending on the mesh position.
Update Time Mode How the deformer updates with relation to the timecode..
- Locked To Timecode : The deformer deformations are locked to the timecode and the same time will always yield the same deformations.
- Running / Looping : The deformer deformations are disconnected from the timecode and will loop seamlessly at the end of the layer.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Blend Amount | Global override for how much the deformer affects the mesh. |
Subdivision Order | Toggle whether the deformer is added before or after the object is subdivided.
|
Subdivision Level | The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function. |
Weightmap | Add a weight map to determine where the deformer is more or less effective. |
Vertex Source Mode | Choose whether the deformer applies to the individual vertices or the mesh chunks.
|
Deformer Transform Space | Choose which transform space the deformer uses for deformation. Does not affect falloffs.
|
Update Time Mode | How the deformer updates with relation to the timecode..
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Name | Description | Typical Input |
---|---|---|
Effector | Connect a source effector to deform the mesh. Without an effector node added, no displacement will be made. | Sine Effector |
Mask Image | Use an image to mask out areas for the deformer to not function. | Loader |
Falloff Node | Use an input node to control the transformation values of the falloff. | Null |
Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |