Bend
Updated: 3 Feb 2025
Bends geometry to follow a pointUpdated: 3 Feb 2025
Bends geometry to follow a pointThis node bends the parent mesh. Nulls must be connected to the “Bend Origin” and “Bend End” to control the start and end of the bend; moving the “Bend End” node tangentially to the Axis plane will cause the mesh to bend.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Apply Mode |
Choose whether the deformer applies to the individual vertices or the mesh chunks.
|
Axis | The bend axis. |
Blend Amount | Global override for how much the deformer affects the mesh. |
Bend End X | X position of where the bend ends. |
Bend End Y | Y position of where the bend ends. |
Bend End Z | Z position of where the bend ends. |
These properties control where the deformer affects the geometry.
Parameter | Details |
---|---|
Enabled | Enable falloff from the position of the deformer. |
Shape |
Select which shape to use to draw falloff from.
|
Shape Orientation | Along which axis the shape should be drawn. |
Outer Range | The outer range from which the falloff is calculated from. |
Inner Range | The inner range from which the falloff is calculated from. |
Curve Power | How quickly the falloff drops to 0 at the outer falloff. |
Name | Description | Typical Input |
---|---|---|
Bend Origin | Input to override the origin position of the bend | Null |
Bend End | Input to override the end position of the bend | Null |
Falloff Node | Use an input node to control the transformation values of the falloff. | Null |
Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |