Notch Notch
Manual 1.0 Manual 0.9.23
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Vertex

Vertex

Updated: 30 Oct 2024

These nodes move the Vertices of connected geometry. These can be great for adding animated effects, or displacements to a mesh without changing the underlying topology and structure of the geometry.

Nodes

3D Plasma Deformer3D Plasma Deformer

Deforms geometry based on overlapping sine waves

BendBend

Bends geometry to follow a point

Chunk Effector DeformerChunk Effector Deformer

Deforms geometry by transforming unconnected pieces with cloning effectors

Curl Noise DeformerCurl Noise Deformer

Deforms geometry based on a curl noise function

Displacement MapDisplacement Map

Displaces geometry based on an input image

Distortion DeformerDistortion Deformer

Deforms geometry based on a distortion function

Face Tracking DeformerFace Tracking Deformer

Deforms geometry based on input face tracking data

MDD DeformerMDD Deformer

Deform a mesh based on an MDD file

Morph DeformerMorph Deformer

Provides controls for Blend Shapes / Morph Targets from the connected mesh

Noise DeformerNoise Deformer

Deforms geometry using noise

Ocean Wave DeformerOcean Wave Deformer

Deforms geometry based on a simple ocean wave simulation

Particle Bone DeformerParticle Bone Deformer

Deforms geometry by allowing Particle Affectors to apply to the mesh bones

Particle Mesh DeformerParticle Mesh Deformer

Deforms geometry by allowing Particle Affectors to apply to the mesh vertices

Plain DeformerPlain Deformer

Deforms geometry based on its position and a set transform direction

Point DeformerPoint Deformer

Deforms geometry by using input points as a transform source

Quantise DeformerQuantise Deformer

Deforms geometry by snapping the positions for each vertex a set grid

Ripple DeformerRipple Deformer

Displaces geometry using a ripple effect

Sine DeformerSine Deformer

Deforms geometry based on a sine wave

SmoothSmooth

Deforms geometry by iteratively smoothing the vertices

Sound DeformerSound Deformer

Deforms geometry using the waveform from an input audio source

TaperTaper

Deform geometry by applying a taper deformation

Transfer SkinTransfer Skin

Transfer the deformations from one rigged mesh to another

Turbulence DeformerTurbulence Deformer

Deform a mesh using a turbulence function

TwistTwist

Twists geometry around a central axis