Vertex
Updated: 11 Aug 2025
Updated: 11 Aug 2025
These nodes move the vertices of connected geometry. These can be great for adding animated effects, or displacements to a mesh without changing the underlying topology and structure of the geometry.
3D Plasma Deformer
Deforms geometry based on overlapping sine waves
Bend
Bends geometry to follow a point
Chunk Effector Deformer
Deforms geometry by transforming unconnected pieces with cloning effectors
Curl Noise Deformer
Deforms geometry based on a curl noise function
Displacement Map
Displaces geometry based on an input image
Distortion Deformer
Deforms geometry based on a distortion function
Deforms geometry based on input face tracking data
MDD Deformer
Deform a mesh based on an MDD file
Morph Deformer
Provides controls for Blend Shapes / Morph Targets from the connected mesh
Noise Deformer
Deforms geometry using noise
Ocean Wave Deformer
Deforms geometry based on a simple ocean wave simulation
Deforms geometry by allowing Particle Affectors to apply to the mesh bones
Particle Mesh Deformer
Deforms geometry by allowing Particle Affectors to apply to the mesh vertices
Plain Deformer
Deforms geometry based on its position and a set transform direction
Point Deformer
Deforms geometry by using input points as a transform source
Quantise Deformer
Deforms geometry by snapping the positions for each vertex a set grid
Ripple Deformer
Displaces geometry using a ripple effect
Sine Deformer
Deforms geometry based on a sine wave
Smooth
Deforms geometry by iteratively smoothing the vertices
Sound Deformer
Deforms geometry using the waveform from an input audio source
Taper
Deform geometry by applying a taper deformation
Transfer Skin
Transfer the deformations from one rigged mesh to another
Turbulence Deformer
Deform a mesh using a turbulence function
Twist
Twists geometry around a central axis