Vertex
Updated: 30 Oct 2024
Updated: 30 Oct 2024
These nodes move the Vertices of connected geometry. These can be great for adding animated effects, or displacements to a mesh without changing the underlying topology and structure of the geometry.
Deforms geometry based on overlapping sine waves
Bends geometry to follow a point
Deforms geometry by transforming unconnected pieces with cloning effectors
Deforms geometry based on a curl noise function
Displaces geometry based on an input image
Deforms geometry based on a distortion function
Deforms geometry based on input face tracking data
Deform a mesh based on an MDD file
Provides controls for Blend Shapes / Morph Targets from the connected mesh
Deforms geometry using noise
Deforms geometry based on a simple ocean wave simulation
Deforms geometry by allowing Particle Affectors to apply to the mesh bones
Deforms geometry by allowing Particle Affectors to apply to the mesh vertices
Deforms geometry based on its position and a set transform direction
Deforms geometry by using input points as a transform source
Deforms geometry by snapping the positions for each vertex a set grid
Displaces geometry using a ripple effect
Deforms geometry based on a sine wave
Deforms geometry by iteratively smoothing the vertices
Deforms geometry using the waveform from an input audio source
Deform geometry by applying a taper deformation
Transfer the deformations from one rigged mesh to another
Deform a mesh using a turbulence function
Twists geometry around a central axis