Generate UVs
Updated: 12 Feb 2025
Sets where the UVs should be generated within the deformer heirarchyUpdated: 12 Feb 2025
Sets where the UVs should be generated within the deformer heirarchyThis node allows you to generate UV coordinates for the affected object using a mapping. The UVs may be generated on a mesh before it is deformed, so the UVs will be deformed along with the mesh.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
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Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
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Weightmap | Add a weight map to determine where the deformer is more or less effective. |
Apply Mode |
Choose whether the deformer applies to the individual vertices or the mesh chunks.
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Blend Amount | Global override for how much the deformer affects the mesh. |
Time Mode |
How the deformer updates with relation to the timecode.
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Output UV Channel | The UV channel to output the generated UVs to. |
Mapping Type |
What kind of mapping is to be applied.
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Source Channel |
The linked 3D Objects source data that the mapping should use in it’s application.
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Dimension | The dimension in which the mapping is calculated - 1D, 2D or 3D. |
Show Guides | Show a visual guide for the mapping from this node in the viewport. |
These properties control where the deformer affects the geometry.
Parameter | Details |
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Enabled | Enable falloff from the position of the deformer. |
Shape |
Select which shape to use to draw falloff from.
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Shape Orientation | Along which axis the shape should be drawn. |
Outer Range | The outer range from which the falloff is calculated from. |
Inner Range | The inner range from which the falloff is calculated from. |
Curve Power | How quickly the falloff drops to 0 at the outer falloff. |
Invert | Invert the direction of the falloff. |
Transform the generated UVs in UV space after being generated.
Parameter | Details |
---|---|
UV Scale X | Scale the mesh UV along the X axis. |
UV Scale Y | Scale the mesh UV along the Y axis. |
UV Offset X | Move the mesh UV along the X axis. |
UV Offset Y | Move the mesh UV along the Y axis. |
Name | Description | Typical Input |
---|---|---|
Mapping | Attach a mapping node to control how the texture should be applied to the model | Mapping |
Projection Transform | Controls the projection transform for the UV mapping. | Null |
Falloff Node | Use an input node to control the transformation values of the falloff. | Null |
Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |