Generate UVs
Updated: 12 Feb 2025
Sets where the UVs should be generated within the deformer heirarchyUpdated: 12 Feb 2025
Sets where the UVs should be generated within the deformer heirarchyThis node allows you to generate UV coordinates for the affected object using a mapping. The UVs may be generated on a mesh before it is deformed, so the UVs will be deformed along with the mesh.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
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Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
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Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
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Blend Amount | Global override for how much the deformer affects the mesh. |
Apply Mode | Choose whether the deformer applies to the individual vertices or the mesh chunks.
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Transform Space | Choose which transform space the deformer uses for deformation. Does not affect falloffs.
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Time Mode | How the deformer updates with relation to the timecode.
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Mapping Type | What kind of mapping is to be applied.
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Source Channel | The linked 3D Objects source data that the mapping should use in it’s application.
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Dimension | The dimension in which the mapping is calculated - 1D, 2D or 3D. |
Show Guides | Show a visual guide for the mapping from this node in the viewport. |
These properties control where the deformer affects the geometry.
Parameter | Details |
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Use Falloff | Enable falloff from the position of the deformer. |
Falloff Shape | Select which shape to use to draw falloff from.
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Falloff Range | Limits the range the deformer is effective at. |
Falloff Inner Range | The inner range from which the falloff is calculated from. |
Falloff Curve Power | How quickly the falloff drops to 0 at the outer falloff. |
Invert Falloff | Invert the direction of the falloff. |
Falloff Curve | Visualises the falloff curve, from being completely in effect to no longer effective. |
Transform the generated UVs in UV space after being generated.
Parameter | Details |
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UV Scale X | Scale the mesh UV along the x axis. |
UV Scale Y | Scale the mesh UV along the y axis. |
UV Offset X | Move the mesh UV along the x axis. |
UV Offset Y | Move the mesh UV along the y axis. |
Name | Description | Typical Input |
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Mapping | Attach a mapping node to control how the texture should be applied to the model | Mapping |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |