Generate UVs
Updated: 12 Feb 2025
Sets where the UVs should be generated within the deformer heirarchyUpdated: 12 Feb 2025
Sets where the UVs should be generated within the deformer heirarchyThis node allows you to generate UV coordinates for the affected object using a mapping. The UVs may be generated on a mesh before it is deformed, so the UVs will be deformed along with the mesh.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
| Parameter | Details |
|---|---|
| Position X | The objects position along the local x-axis. |
| Position Y | The objects position along the local y-axis. |
| Position Z | The objects position along the local z-axis. |
| Rotation Heading | The objects rotation around the local y-axis. |
| Rotation Pitch | The objects rotation around the local x-axis. |
| Rotation Bank | The objects rotation around the local z-axis. |
| Scale X | The objects scale along the local x-axis. |
| Scale Y | The objects scale along the local y-axis. |
| Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
| Parameter | Details |
|---|---|
| Position | Toggle inheritance of the Position from the parent. |
| Rotation | Toggle inheritance of the Rotation from the parent. |
| Scale | Toggle inheritance of the Scale from the parent. |
| World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
| Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Weightmap | Add a weight map to determine where the deformer is more or less effective. |
| Apply Mode |
Choose whether the deformer applies to the individual vertices or the mesh chunks.
|
| Blend Amount | Global override for how much the deformer affects the mesh. |
| Time Mode |
How the deformer updates with relation to the timecode.
|
| Output UV Channel | The UV channel to output the generated UVs to. |
| Mapping Type |
What kind of mapping is to be applied.
|
| Source Channel |
The linked 3D Objects source data that the mapping should use in it’s application.
|
| Dimension | The dimension in which the mapping is calculated - 1D, 2D or 3D. |
| Show Guides | Show a visual guide for the mapping from this node in the viewport. |
These properties control the falloff of the node. Falloff controls how much influence the node has on anything it affects.
| Parameter | Details |
|---|---|
| Falloff Mode |
Which mode to use to calculate the falloff.
|
| Falloff Axis | Which axis the falloff should be oriented on. |
| Falloff Direction |
When using “Planar” mode, which direction to use to calculate the falloff.
|
| Falloff Easing Mode |
Interpolation method used to calculate the falloff within its range of influence.
|
| Falloff Size X | Size of the falloff range along the X axis. |
| Falloff Size Y | Size of the falloff range along the Y axis. |
| Falloff Size Z | Size of the falloff range along the Z axis. |
| Outer Range | Outer range of the falloff. |
| Inner Range | Inner range of the falloff. |
| Curve Power | Controls the rate of change of the falloff between the inner and outer range. |
| Invert | Inverts the effect of the falloff. |
Transform the generated UVs in UV space after being generated.
| Parameter | Details |
|---|---|
| UV Scale X | Scale the mesh UV along the X axis. |
| UV Scale Y | Scale the mesh UV along the Y axis. |
| UV Offset X | Move the mesh UV along the X axis. |
| UV Offset Y | Move the mesh UV along the Y axis. |
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
| Name | Description | Typical Input |
|---|---|---|
| Mapping | Attach a mapping node to control how the texture should be applied to the model | Mapping |
| Projection Transform | Controls the projection transform for the UV mapping. | Null |
| Falloff Node | Use an input node to control the transformation values of the falloff. | Falloff |
| Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap |
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |