Generate Atlas Quad UVs
Method #
This node generates unique UVs for the parent mesh using a simple, efficient atlasing scheme. Each polygon is given a unique UV. This method of generating UVs is better suited to box-like meshes with lower polygon counts, and less well suited to organic shapes with high polygon counts.
Parameters
Parameter Details
Output UV Channel The uv channel to write the new uvs to, overwriting any existing uvs.
- Colour : Write to the colour uv channel.
- Diffuse/Lightmap : Write to the diffuse/lightmap uv channel.
Subdivision Order Toggle whether the deformer is added before or after the object is subdivided.
Subdivision Level The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function.
Inputs
Parameter | Details |
---|---|
Output UV Channel | The uv channel to write the new uvs to, overwriting any existing uvs.
|
Subdivision Order | Toggle whether the deformer is added before or after the object is subdivided. |
Subdivision Level | The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function. |
Name | Description | Typical Input |
---|---|---|
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |