Notch Notch Manual 1.0
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Generate Atlas Quad UVs

Generate Atlas Quad UVs

This node generates unique UVs for the parent mesh.

image

Example .dfx

Method #

This node generates unique UVs for the parent mesh using a simple, efficient atlasing scheme. Each polygon is given a unique UV. This method of generating UVs is better suited to box-like meshes with lower polygon counts, and less well suited to organic shapes with high polygon counts.

Parameters

ParameterDetails
Output UV ChannelThe uv channel to write the new uvs to, overwriting any existing uvs.
  • Colour : Write to the colour uv channel.
  • Diffuse/Lightmap : Write to the diffuse/lightmap uv channel.
Subdivision OrderToggle whether the deformer is added before or after the object is subdivided.
Subdivision LevelThe subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null