Generate Atlas Quad UVs
Updated: 3 Feb 2025
Generates unique UVs for the parent mesh
Updated: 3 Feb 2025
Generates unique UVs for the parent mesh
This node generates unique UVs for the parent mesh using a simple, efficient atlasing scheme. Each polygon is given a unique UV. This method of generating UVs is better suited to box-like meshes with lower polygon counts, and less well suited to organic shapes with high polygon counts.
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Output UV Channel | The uv channel to write the new uvs to, overwriting any existing uvs. |
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
| Name | Description | Typical Input |
|---|---|---|
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |