Generate Atlas Quad UVs
Updated: 3 Feb 2025
Generates unique UVs for the parent meshUpdated: 3 Feb 2025
Generates unique UVs for the parent meshThis node generates unique UVs for the parent mesh using a simple, efficient atlasing scheme. Each polygon is given a unique UV. This method of generating UVs is better suited to box-like meshes with lower polygon counts, and less well suited to organic shapes with high polygon counts.
These properties control the core behaviours of the node.
Parameter | Details |
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Output UV Channel | The uv channel to write the new uvs to, overwriting any existing uvs.
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Subdivision Order | Toggle whether the deformer is added before or after the object is subdivided. |
Subdivision Level | The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function. |
Name | Description | Typical Input |
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Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |