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Generate Atlas Quad UVs

Generate Atlas Quad UVs

Updated: 3 Feb 2025

Generates unique UVs for the parent mesh

image

Example .dfx

Method #

This node generates unique UVs for the parent mesh using a simple, efficient atlasing scheme. Each polygon is given a unique UV. This method of generating UVs is better suited to box-like meshes with lower polygon counts, and less well suited to organic shapes with high polygon counts.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Output UV Channel The uv channel to write the new uvs to, overwriting any existing uvs.

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null