Notch Notch Manual 1.0
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Voronoi Fracture

Voronoi Fracture

This node fractures the parent mesh into voronoi chunks.
Example .dfx

Method #

This node fractures the parent mesh into chunks using Voronoi fracture. A set of seed points is generated within the parent mesh, and the Voronoi graph is generated from those points and used to split the mesh. The chunks are then capped to make them solid. Further deformers may be used to move the resulting chunks.

Generation of closed chunks depends on the quality of the input mesh. The mesh must be closed, manifold and clean to give the process the best chance of working. Meshes with overlapping polygons, vertices that are not welded, or internal faces will likely fail to generate closed chunks. “Surface Only” mode will work even on meshes which do not fit this criteria.

Parameters

ParameterDetails
Subdivision OrderToggle whether the deformer is added before or after the object is subdivided.
Subdivision LevelThe subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function.
ModeThe fracture mode.
  • Solid : Solid, closed chunks are generated.
  • Surface Only : Only the polygons in the parent mesh are fractured and output.
Num Voronoi PointsThe number of seed points.
SeedThe random seed used for seed point generation.
Point Generation ModeThe method by which the seed points are generated.
  • Random : Points are distributed at random.
  • Near Surface : Points are concentrated near the surface of the mesh. |
Colour By Voronoi PointThe resulting vertices are coloured by their voronoi chunk index.

Inputs

NameDescriptionTypical Input
Cut MaterialThe material to use for the new faces generated by the voronoi cuts.Material
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null