Triangulate
Updated: 5 Feb 2025
Converts all faces in the parent mesh to triangular facesUpdated: 5 Feb 2025
Converts all faces in the parent mesh to triangular facesThis node converts all faces of the connected mesh to triangular faces.
These properties control the core behaviours of the node.
Parameter | Details |
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Primitive Type | Control how the parent geometry is triangulated.
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Name | Description | Typical Input |
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Falloff Node | TBC | TBC |
Generated Weightmap | TBC | TBC |
Transform Modifiers | TBC | TBC |
Target Node | TBC | TBC |
Local Transform Override | TBC | TBC |
Position X | TBC | TBC |
Position Y | TBC | TBC |
Position Z | TBC | TBC |
Rotation Heading | TBC | TBC |
Rotation Pitch | TBC | TBC |
Rotation Bank | TBC | TBC |
Scale X | TBC | TBC |
Scale Y | TBC | TBC |
Scale Z | TBC | TBC |
Get World Position X | TBC | TBC |
Get World Position Y | TBC | TBC |
Get World Position Z | TBC | TBC |
Blend Amount | TBC | TBC |
Animation Speed | TBC | TBC |
Inner Range | TBC | TBC |
Outer Range | TBC | TBC |
Falloff Curve Power | TBC | TBC |