Notch Notch Manual 1.0
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Subdivide

Subdivide

This node subdivides the geometry of the parent mesh.
Example .dfx

Method #

This node subdivides the geometry of the parent mesh. It splits every edge in half and adds a centre vertex to each, then adds a new centre vertex to each polygon; this turns every triangle into three quads, and every quad into four quads. Subdivision can be variable: edges and polygons can be selected for subdivision using a minimum edge length threshold, or via falloff controls and weight maps.

Parameters

ParameterDetails
Subdivision OrderToggle whether the deformer is added before or after the object is subdivided.
Subdivision LevelThe subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function.
Use Edge LengthDetermines whether to use the minimum edge length to select edges for subdivision.
Minimum Edge LengthThe minimum length of edges which will be subdivided.
ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Falloff EnabledEnable falloff from the position of the deformer.
Falloff ShapeSelect which shape to use to draw falloff from.
  • Sphere : Falloff is drawn outward from a central point, forming a spherical falloff.
  • Cylinder - X/Y/Z : Falloff is drawn outward from a line, forming a cylindrical falloff.
  • Plane - X/Y/Z : Falloff is drawn outward from a plane.
Falloff RangeLimits the range the deformer is effective at.
Falloff Inner RangeThe inner range from which the falloff is calculated from.
Falloff Curve PowerHow quickly the falloff drops to 0 at the outer falloff.
Invert FalloffInvert the direction of the falloff.
Falloff CurveVisualises the falloff curve, from being completely in effect to no longer effective.

Inputs

NameDescriptionTypical Input
Falloff NodeUse an input node to control the transformation values of the falloff.Null
Generated WeightmapAdd a weightmap to vary the strength of the deformer across the surface.Generate Weightmap
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null