Subdivide
Updated: 3 Feb 2025
Iteratively subdivides the polygons of the parent meshUpdated: 3 Feb 2025
Iteratively subdivides the polygons of the parent meshThis node subdivides the geometry of the parent mesh. It splits every edge in half and adds a centre vertex to each, then adds a new centre vertex to each polygon; this turns every triangle into three quads, and every quad into four quads. Subdivision can be variable: edges and polygons can be selected for subdivision using a minimum edge length threshold, or via falloff controls and weight maps.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Use Edge Length | Determines whether to use the minimum edge length to select edges for subdivision. |
Minimum Edge Length | The minimum length of edges which will be subdivided. |
These properties control where the deformer affects the geometry.
Parameter | Details |
---|---|
Use Falloff | Enable falloff from the position of the deformer. |
Falloff Shape | Select which shape to use to draw falloff from.
|
Falloff Range | Limits the range the deformer is effective at. |
Falloff Inner Range | The inner range from which the falloff is calculated from. |
Falloff Curve Power | How quickly the falloff drops to 0 at the outer falloff. |
Invert Falloff | Invert the direction of the falloff. |
Falloff Curve | Visualises the falloff curve, from being completely in effect to no longer effective. |
Name | Description | Typical Input |
---|---|---|
Falloff Node | Use an input node to control the transformation values of the falloff. | Null |
Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |