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Shift Polygons

Shift Polygons

Updated: 3 Feb 2025

Extrudes polygons of the parent mesh
Example .dfx

Method #

This node extrudes selected polygons of the parent mesh. Weight maps and the falloff parameters may be used to control the selection.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Apply Mode Choose whether the deformer applies to the individual vertices or the mesh chunks.
  • Vertex Positions : The mesh deformations are applied to the mesh vertices.
  • Chunks : The mesh deformations are applied to the separated mesh pieces.
Extrude Mode The extrusion mode.
  • Vertex Normal : Extrude along the vertex normal direction.
  • Direction : Extrude along a direction vector specified by the node’s transform rotation.
Subdivisions The number of subdivisions of the extruded geometry.
High subdivisions can result in large geometry, reducing performance.
Extrude Amount The extrude amount.
Duplicate Extruded Polygons If checked, the extrudes polygons will be duplicated and flipped to close the extrude shape.
Flip Extruded Polygons If checked, polygons generated during extrusion will be flipped.

These properties control where the deformer affects the geometry.

ParameterDetails
Use Falloff Enable falloff from the position of the deformer.
Falloff Shape Select which shape to use to draw falloff from.
  • Sphere : Falloff is drawn outward from a central point, forming a spherical falloff.
  • Cylinder - X/Y/Z : Falloff is drawn outward from a line, forming a cylindrical falloff.
  • Plane - X/Y/Z : Falloff is drawn outward from a plane.
Falloff Range Limits the range the deformer is effective at.
Falloff Inner Range The inner range from which the falloff is calculated from.
Falloff Curve Power How quickly the falloff drops to 0 at the outer falloff.
Invert Falloff Invert the direction of the falloff.
Falloff Curve Visualises the falloff curve, from being completely in effect to no longer effective.

Inputs

NameDescriptionTypical Input
Extrude MaterialMaterial to use on the Extruded Segment.Material
Falloff NodeUse an input node to control the transformation values of the falloff.Null
Generated WeightmapAdd a weightmap to vary the strength of the deformer across the surface.Generate Weightmap
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null