Retopologise
Updated: 5 Sep 2025
Retopologises the parent meshUpdated: 5 Sep 2025
Retopologises the parent meshThis node generates a Signed Distance Field representing original mesh, then samples it using a Marching Cubes algorithm. The resulting mesh maintains the general shape of the original, but with a more consistent polygon density and a simplified shape. This process removes UVs and weight maps, while colours are resampled along with the vertices. UVs may optionally be resampled onto the new mesh using the “Retain UVs” option, but the retopologisation will introduce new discontinuities in the UVs.
This node is useful for reducing polygon counts of very dense meshes for use in other processes such as particle emission or collisions or to regularise the topology of a mesh for further deformation.
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Resolution | The voxel density used to genereate the new mesh. Higher values will generate more geometry, more closely matching the original mesh. |
| Inflate | Offsets the surface from the original mesh, useful for softening complex areas or removing erroenous geometry. |
| Resample Vertices | If enabled, the vertices of the new mesh are resampled to lie exactly on the surface of the old mesh. this may introduce errors and artefacts in the new topology but provides a closer visual fit to the original mesh. |
| Retain UVs | Generates extra vertices along the uvs of the mesh, to maintain consistency in the UVs. |
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
| Name | Description | Typical Input |
|---|---|---|
| Material | The material to use for the new mesh. Otherwise the first material of the old mesh is used. | Material |
| Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap |
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |