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Mirror

Mirror

Updated: 3 Feb 2025

Generates a mirror cut through a mesh
Example .dfx

Method #

This node mirrors geometry from one side, and combines the output. UVs are maintained (although cut along the mirror plane), so using the mesh with the materials will result in mirrored materials too.

This deformer generates new polygons - so using it with meshes with high polygon counts may substantially impact performance. Proceed with caution.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Weightmap Add a weight map to determine where the deformer is more or less effective.
Seam Smoothing Controls how the normals are blended across the mirror plane.
  • Smooth : Normals are smoothed on the mirror plane, leaving a smooth edge across the mirror.
  • Hard : Normals are hardened on the mirror plane, leaving a hard cut between the object and the mirrored geometry.

Inputs

NameDescriptionTypical Input
Extrude MaterialMaterial to use on the Extruded Segment.Material
Generated WeightmapAdd a weightmap to vary the strength of the deformer across the surface.Generate Weightmap
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null

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