Fertilize
Updated: 3 Feb 2025
Apply a growing effect to the parent meshUpdated: 3 Feb 2025
Apply a growing effect to the parent meshThis node applies a growing effect to the parent mesh. A number of vertices are chosen as seed points, and the rest of the mesh is revealed from those points outwards via the edge connections.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Reveal Front | The front reveal value. 0 = nothing visible, 1 = fully visible. |
Reveal Back | The back reveal value. 1 = nothing visible, 0 = fully visible. |
Cap Ends | Determines whether to generate cap polys for the open edges created by the growth. |
Seed Mode | The method by which seed vertices are selected.
|
Seed | The random seed or selected vertex index, used for vertex seeding. |
Seed Amount | The seed amount, used for vertex seeding. |
Selection Radius | The selection radius, used for vertex seeding. |
Name | Description | Typical Input |
---|---|---|
Generated Weightmap | Weightmap used to select seed vertices or polygons, in Weightmap seed mode. | Generate Weightmap |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |