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Manual 1.0 Manual 0.9.23
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Fertilize

Fertilize

Updated: 3 Feb 2025

Apply a growing effect to the parent mesh
Example .dfx

Method #

This node applies a growing effect to the parent mesh. A number of vertices are chosen as seed points, and the rest of the mesh is revealed from those points outwards via the edge connections.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XThe objects position along the local x-axis.
Position YThe objects position along the local y-axis.
Position ZThe objects position along the local z-axis.
Rotation HeadingThe objects rotation around the local y-axis.
Rotation PitchThe objects rotation around the local x-axis.
Rotation BankThe objects rotation around the local z-axis.
Scale XThe objects scale along the local x-axis.
Scale YThe objects scale along the local y-axis.
Scale ZThe objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Reveal FrontThe front reveal value. 0 = nothing visible, 1 = fully visible.
Reveal BackThe back reveal value. 1 = nothing visible, 0 = fully visible.
Cap EndsDetermines whether to generate cap polys for the open edges created by the growth.
Seed ModeThe method by which seed vertices are selected.
  • Single Point Index : Select a single vertex using the seed parameter as the vertex index.
  • Points In Selection Radius : Select vertices by proximity, using the selection radius and position parameters.
  • Random Points : Select random vertices using the seed parameter to seed the randomness and seed amount to control the number of points.
  • Weightmap : Use a vertex or polygon weightmap to select the seed vertices. the seed amount parameter acts as a threshold on weightmap values.
SeedThe random seed or selected vertex index, used for vertex seeding.
Seed AmountThe seed amount, used for vertex seeding.
Selection RadiusThe selection radius, used for vertex seeding.

Inputs

NameDescriptionTypical Input
Generated WeightmapWeightmap used to select seed vertices or polygons, in Weightmap seed mode.Generate Weightmap
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null