Notch Notch
Manual 1.0 Manual 0.9.23
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Fertilize

Fertilize

Updated: 3 Feb 2025

Apply a growing effect to the parent mesh
Example .dfx

Method #

This node applies a growing effect to the parent mesh. A number of vertices are chosen as seed points, and the rest of the mesh is revealed from those points outwards via the edge connections.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Reveal Front The front reveal value. 0 = nothing visible, 1 = fully visible.
Reveal Back The back reveal value. 1 = nothing visible, 0 = fully visible.
Cap Ends Determines whether to generate cap polys for the open edges created by the growth.
Seed Mode The method by which seed vertices are selected.
  • Single Point Index : Select a single vertex using the seed parameter as the vertex index.
  • Points In Selection Radius : Select vertices by proximity, using the selection radius and position parameters.
  • Random Points : Select random vertices using the seed parameter to seed the randomness and seed amount to control the number of points.
  • Weightmap : Use a vertex or polygon weightmap to select the seed vertices. the seed amount parameter acts as a threshold on weightmap values.
Seed The random seed or selected vertex index, used for vertex seeding.
Seed Amount The seed amount, used for vertex seeding.
Selection Radius The selection radius, used for vertex seeding.

Inputs

NameDescriptionTypical Input
Generated WeightmapAdd a weightmap to vary the strength of the deformer across the surface.Generate Weightmap
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null