Notch Notch
Manual 1.0 Manual 0.9.23
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Delete Polygons

Delete Polygons

Updated: 5 Feb 2025

Delete polygons within its range
Example .dfx

Method #

This node deletes polygons from the parent geometry according to different cull modes.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Apply Mode Choose whether the deformer applies to the individual vertices or the mesh chunks.
  • Vertices : The mesh deformations are applied to the mesh vertices.
  • Chunks : The mesh deformations are applied to the separated mesh pieces.
Cull Function Controls how polygons are removed from the parent geometry.
  • Any Vertex Clipped : If a vertex is within the cull area, all connected polygons are removed.
  • All Vertices Clipped : A polygon is only removed if all its connected vertices are clipped.
Cull Shape Select a shape to cull the parent geometry with.
  • Plane : Geometry is removed based on an infinite plane.
  • Box : Geometry is removed based on a unit box.
  • Sphere : Geometry is removed based on a unit sphere.
  • Weightmap Only : Geometry is removed based on the connected weightmap.
Invert Cull Invert the direction or area that is removed.

Inputs

NameDescriptionTypical Input
Falloff NodeUse an input node to control the transformation values of the falloff.Null
Generated WeightmapAdd a weightmap to vary the strength of the deformer across the surface.Generate Weightmap
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null