Bevel
Method #
This node rounds off sharp edges of the parent mesh by turning them into quads, and reducing the source polygons in size accordingly to make room for them.
Edges are selected for beveling by comparing the angle between the two connected quads and the Bevel Angle threshold. Falloff controls and weight maps can also be used to select edges.
Parameters
Parameter Details
Blend Amount Global override for how much the deformer affects the mesh.
Subdivision Order Toggle whether the deformer is added before or after the object is subdivided.
Subdivision Level The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function.
Weightmap Add a weight map to determine where the deformer is more or less effective.
Bevel Size The size of the bevel along each edge. This also determines the amount by which each beveled polygon is reduced along the beveled edge axes.
Bevel Angle The minimum angle between connected faces of an edge that will be beveled.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Falloff Enabled Enable falloff from the position of the deformer.
Falloff Shape Select which shape to use to draw falloff from.
- Sphere : Falloff is drawn outward from a central point, forming a spherical falloff.
- Cylinder - X/Y/Z : Falloff is drawn outward from a line, forming a cylindrical falloff.
- Plane - X/Y/Z : Falloff is drawn outward from a plane.
Falloff Range Limits the range the deformer is effective at.
Falloff Inner Range The inner range from which the falloff is calculated from.
Falloff Curve Power How quickly the falloff drops to 0 at the outer falloff.
Invert Falloff Invert the direction of the falloff.
Falloff Curve Visualises the falloff curve, from being completely in effect to no longer effective.
Inputs
Parameter | Details |
---|---|
Blend Amount | Global override for how much the deformer affects the mesh. |
Subdivision Order | Toggle whether the deformer is added before or after the object is subdivided. |
Subdivision Level | The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function. |
Weightmap | Add a weight map to determine where the deformer is more or less effective. |
Bevel Size | The size of the bevel along each edge. This also determines the amount by which each beveled polygon is reduced along the beveled edge axes. |
Bevel Angle | The minimum angle between connected faces of an edge that will be beveled. |
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Falloff Enabled | Enable falloff from the position of the deformer. |
Falloff Shape | Select which shape to use to draw falloff from.
|
Falloff Range | Limits the range the deformer is effective at. |
Falloff Inner Range | The inner range from which the falloff is calculated from. |
Falloff Curve Power | How quickly the falloff drops to 0 at the outer falloff. |
Invert Falloff | Invert the direction of the falloff. |
Falloff Curve | Visualises the falloff curve, from being completely in effect to no longer effective. |
Name | Description | Typical Input |
---|---|---|
Falloff Node | Use an input node to control the transformation values of the falloff. | Null |
Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |