Notch Notch Manual 1.0
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Bevel

Bevel

This node rounds off sharp edges of the parent mesh.
Example .dfx

Method #

This node rounds off sharp edges of the parent mesh by turning them into quads, and reducing the source polygons in size accordingly to make room for them.

Edges are selected for beveling by comparing the angle between the two connected quads and the Bevel Angle threshold. Falloff controls and weight maps can also be used to select edges.

Parameters

ParameterDetails
Blend AmountGlobal override for how much the deformer affects the mesh.
Subdivision OrderToggle whether the deformer is added before or after the object is subdivided.
Subdivision LevelThe subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function.
WeightmapAdd a weight map to determine where the deformer is more or less effective.
Bevel SizeThe size of the bevel along each edge. This also determines the amount by which each beveled polygon is reduced along the beveled edge axes.
Bevel AngleThe minimum angle between connected faces of an edge that will be beveled.
ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Falloff EnabledEnable falloff from the position of the deformer.
Falloff ShapeSelect which shape to use to draw falloff from.
  • Sphere : Falloff is drawn outward from a central point, forming a spherical falloff.
  • Cylinder - X/Y/Z : Falloff is drawn outward from a line, forming a cylindrical falloff.
  • Plane - X/Y/Z : Falloff is drawn outward from a plane.
Falloff RangeLimits the range the deformer is effective at.
Falloff Inner RangeThe inner range from which the falloff is calculated from.
Falloff Curve PowerHow quickly the falloff drops to 0 at the outer falloff.
Invert FalloffInvert the direction of the falloff.
Falloff CurveVisualises the falloff curve, from being completely in effect to no longer effective.

Inputs

NameDescriptionTypical Input
Falloff NodeUse an input node to control the transformation values of the falloff.Null
Generated WeightmapAdd a weightmap to vary the strength of the deformer across the surface.Generate Weightmap
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null