These nodes create and destroy any type of Geometry. By changing the topology, new shapes and surfaces can be created from the original geometry, for much more complex effects. It’s important to be mindful of the geometry these nodes are applied to - High polygon counts can cause have significant performance and processing costs, and poor topology can generate erratic results.
See Optimisation for more…
Nodes
This node rounds off sharp edges of the parent mesh.
Modifies a mesh by cutting away areas.
This node cuts the parent mesh along a plane.
This node deletes polygons within its range
This node extends a parent mesh with a cut plane and a direction to extend along.
Extrudes each face of a mesh individually.
This node applies a growing effect to the parent mesh.
This node flips the polygons of the parent mesh - so back faces become front faces and vice versa.
This node iteratively and randomly replaces selected polygons of the parent mesh with extruded shapes.
Generates a mirror cut through a mesh.
This node retopologises the parent mesh.
This node extrudes selected polygons of the parent mesh.
Cuts slices into a mesh.
This node subdivides the geometry of the parent mesh.
This node tessellates the geometry of the parent mesh.
TBC
This node disconnects the faces of a mesh from each other.
This node fractures the parent mesh into voronoi chunks.