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Manual 1.0 Manual 0.9.23
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Topology

Topology

Updated: 30 Oct 2024

These nodes create and destroy any type of Geometry. By changing the topology, new shapes and surfaces can be created from the original geometry, for much more complex effects. It’s important to be mindful of the geometry these nodes are applied to - High polygon counts can cause have significant performance and processing costs, and poor topology can generate erratic results.

See Optimisation for more…

Nodes

BevelBevel

Rounds off the edges of the parent mesh

CullCull

Modifies a mesh by cutting away areas

CutCut

Cuts the parent mesh along a plane

Delete PolygonsDelete Polygons

Delete polygons within its range

Detach PolygonsDetach Polygons

Disconnect the faces of a mesh from each other

ExtendExtend

Cut and extend a parent mesh

Extrude PolygonsExtrude Polygons

Extrudes each face of a mesh individually

FertilizeFertilize

Apply a growing effect to the parent mesh

Flip PolygonsFlip Polygons

Flip the polygons of the parent mesh

GreebleGreeble

Iteratively subdivides and shifts polygons of the parent mesh

MirrorMirror

Generates a mirror cut through a mesh

RetopologiseRetopologise

Retopologises the parent mesh

Shift PolygonsShift Polygons

Extrudes polygons of the parent mesh

SliceSlice

Cuts slices into a mesh

SubdivideSubdivide

Iteratively subdivides the polygons of the parent mesh

TessellateTessellate

Iteratively tessellates the polygons of the parent mesh

TriangulateTriangulate

Converts all faces in the parent mesh to triangular faces

Voronoi FractureVoronoi Fracture

Fracture the parent mesh into voronoi chunks