Notch Notch Manual 1.0
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Topology

Topology

These nodes create and destroy any type of Geometry. By changing the topology, new shapes and surfaces can be created from the original geometry, for much more complex effects. It’s important to be mindful of the geometry these nodes are applied to - High polygon counts can cause have significant performance and processing costs, and poor topology can generate erratic results.

See Optimisation for more…

Nodes

BevelBevel

This node rounds off sharp edges of the parent mesh.

CullCull

Modifies a mesh by cutting away areas.

CutCut

This node cuts the parent mesh along a plane.

Delete PolygonsDelete Polygons

This node deletes polygons within its range

ExtendExtend

This node extends a parent mesh with a cut plane and a direction to extend along.

Extrude PolygonsExtrude Polygons

Extrudes each face of a mesh individually.

FertilizeFertilize

This node applies a growing effect to the parent mesh.

Flip PolygonsFlip Polygons

This node flips the polygons of the parent mesh - so back faces become front faces and vice versa.

GreebleGreeble

This node iteratively and randomly replaces selected polygons of the parent mesh with extruded shapes.

MirrorMirror

Generates a mirror cut through a mesh.

RetopologiseRetopologise

This node retopologises the parent mesh.

Shift PolygonsShift Polygons

This node extrudes selected polygons of the parent mesh.

SliceSlice

Cuts slices into a mesh.

SubdivideSubdivide

This node subdivides the geometry of the parent mesh.

TessellateTessellate

This node tessellates the geometry of the parent mesh.

UnweldUnweld

This node disconnects the faces of a mesh from each other.

Voronoi FractureVoronoi Fracture

This node fractures the parent mesh into voronoi chunks.