Topology
Updated: 30 Oct 2024
Updated: 30 Oct 2024
These nodes create and destroy any type of Geometry. By changing the topology, new shapes and surfaces can be created from the original geometry, for much more complex effects. It’s important to be mindful of the geometry these nodes are applied to - High polygon counts can cause have significant performance and processing costs, and poor topology can generate erratic results.
See Optimisation for more…
Rounds off the edges of the parent mesh
Modifies a mesh by cutting away areas
Cuts the parent mesh along a plane
Delete polygons within its range
Disconnect the faces of a mesh from each other
Cut and extend a parent mesh
Extrudes each face of a mesh individually
Apply a growing effect to the parent mesh
Flip the polygons of the parent mesh
Iteratively subdivides and shifts polygons of the parent mesh
Generates a mirror cut through a mesh
Retopologises the parent mesh
Extrudes polygons of the parent mesh
Cuts slices into a mesh
Iteratively subdivides the polygons of the parent mesh
Iteratively tessellates the polygons of the parent mesh
Converts all faces in the parent mesh to triangular faces
Fracture the parent mesh into voronoi chunks