Spline Deformer
Method #
This node deforms a mesh along the path of an input spline.
Parameters
These properties control the core behaviours of the node.
Parameter Details
Shift Offset Move the centre point of the deformed mesh.
Shift Scale Scale the length of the mesh along the spline.
Spline Time Mode Controls how the spline is evaluated for mesh deformation.
- Knots : The mesh is deformed from control point to control point, taking the same amount of time to move between each control point on the spline.
- Length : The mesh is deformed through the entire spline length, where each control point is normalised by the spline length, so the mesh will be deformed at a constant rate.
Position Delta X Offset the x position of the mesh from the spline before deformation.
Position Delta Y Offset the y position of the mesh from the spline before deformation.
Position Delta Z Offset the z position of the mesh from the spline before deformation.
Show Spline Toggle whether the spline is visible in the viewport.
Subdivision Order Toggle whether the deformer is added before or after the object is subdivided.
- Before Subdivision : The deformation is applied before any subdivision is added.
- After Subdivision : The deformation is applied after subdivision, or inbetween if the subdivision level property is modified.
Subdivision Level The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function.
Inputs
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Shift Offset | Move the centre point of the deformed mesh. |
Shift Scale | Scale the length of the mesh along the spline. |
Spline Time Mode | Controls how the spline is evaluated for mesh deformation.
|
Position Delta X | Offset the x position of the mesh from the spline before deformation. |
Position Delta Y | Offset the y position of the mesh from the spline before deformation. |
Position Delta Z | Offset the z position of the mesh from the spline before deformation. |
Show Spline | Toggle whether the spline is visible in the viewport. |
Subdivision Order | Toggle whether the deformer is added before or after the object is subdivided.
|
Subdivision Level | The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function. |
Name | Description | Typical Input |
---|---|---|
Spline Nodes | Input nodes that dictate the path the spline should take. | Null |
Falloff Node | Use an input node to control the transformation values of the falloff. | Null |
Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |