Connect With Lines
Method #
This node generates lines connecting the parent mesh’s vertices to points on the destination mesh, replacing the parent mesh. A geometry node must be connected to the Object input for this node to function.
Parameters
Parameter Details
Connection Mode The connection method.
- Index : The vertices of the parent mesh are connected to the matching vertices of the target mesh, by index.
- Random Index : The vertices of the parent mesh are connected to random vertices of the target mesh, by index.
- Polygon In Normal Direction : The vertices of the parent mesh are connected to a point on the surface of the target mesh found by casting a ray from the source vertex outwards along the normal direction.
- Polygon Proximity : The vertices of the parent mesh are connected to the closest point on the surface of the target mesh.
- Vertex Proximity : The vertices of the parent mesh are connected to the closest vertex on the target mesh.
Max Connection Radius The maximum length of a connection that is allowed.
Subdivisions The number of subdivisions of each connection line.
Index Offset The vertex index offset, for use in index mode.
Lock Distribution Locking the distribution generates the connections once and updates their positions and attributes on each subsequent update using the same distribution. otherwise the connections are redistributed every frame, which will change if the mesh vertices are changing. note that if the topology of the source mesh is changing the distribution can’t be locked and will give undefined results if used.
Inputs
Parameter | Details |
---|---|
Connection Mode | The connection method.
|
Max Connection Radius | The maximum length of a connection that is allowed. |
Subdivisions | The number of subdivisions of each connection line. |
Index Offset | The vertex index offset, for use in index mode. |
Lock Distribution | Locking the distribution generates the connections once and updates their positions and attributes on each subsequent update using the same distribution. otherwise the connections are redistributed every frame, which will change if the mesh vertices are changing. note that if the topology of the source mesh is changing the distribution can’t be locked and will give undefined results if used. |
Name | Description | Typical Input |
---|---|---|
Object | The target object. | 3D Object |
Generated Weightmap | Weightmap to control the density of points in Spread Over Polygons mode. | Generate Weightmap |
Point Size Weightmap | Weightmap to control the point size. | Generate Weightmap |