Notch Notch Manual 1.0
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Connect With Lines

Connect With Lines

This node generates lines connecting the parent mesh to a destination mesh.
Example .dfx

Method #

This node generates lines connecting the parent mesh’s vertices to points on the destination mesh, replacing the parent mesh. A geometry node must be connected to the Object input for this node to function.

Parameters

ParameterDetails
Connection ModeThe connection method.
  • Index : The vertices of the parent mesh are connected to the matching vertices of the target mesh, by index.
  • Random Index : The vertices of the parent mesh are connected to random vertices of the target mesh, by index.
  • Polygon In Normal Direction : The vertices of the parent mesh are connected to a point on the surface of the target mesh found by casting a ray from the source vertex outwards along the normal direction.
  • Polygon Proximity : The vertices of the parent mesh are connected to the closest point on the surface of the target mesh.
  • Vertex Proximity : The vertices of the parent mesh are connected to the closest vertex on the target mesh.
Max Connection RadiusThe maximum length of a connection that is allowed.
SubdivisionsThe number of subdivisions of each connection line.
Index OffsetThe vertex index offset, for use in index mode.
Lock DistributionLocking the distribution generates the connections once and updates their positions and attributes on each subsequent update using the same distribution. otherwise the connections are redistributed every frame, which will change if the mesh vertices are changing. note that if the topology of the source mesh is changing the distribution can’t be locked and will give undefined results if used.

Inputs

NameDescriptionTypical Input
ObjectThe target object.3D Object
Generated WeightmapWeightmap to control the density of points in Spread Over Polygons mode.Generate Weightmap
Point Size WeightmapWeightmap to control the point size.Generate Weightmap