Connect With Lines
Updated: 3 Feb 2025
Generates lines between the parent mesh to a destination meshUpdated: 3 Feb 2025
Generates lines between the parent mesh to a destination meshThis node generates lines connecting the parent mesh’s vertices to points on the destination mesh, replacing the parent mesh. A geometry node must be connected to the Object input for this node to function.
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Connection Mode |
The connection method.
|
| Index Offset | The vertex index offset, for use in index mode. |
| Max Radius | The maximum length of a connection that is allowed. |
| Subdivisions | The number of subdivisions of each connection line. |
| Lock Distribution | Locking the distribution generates the connections once and updates their positions and attributes on each subsequent update using the same distribution. otherwise the connections are redistributed every frame, which will change if the mesh vertices are changing. note that if the topology of the source mesh is changing the distribution can’t be locked and will give undefined results if used. |
| Line Width | Width of the generated lines. |
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
| Name | Description | Typical Input |
|---|---|---|
| Object | The target object. | 3D Object |
| Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap |
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |