Notch Notch Manual 1.0
 Light | Dark
Object To Points

Object To Points

This node converts the parent mesh into points.

image

Example .dfx

Method #

This node converts the parent mesh into points. The vertices of the mesh may be used directly, or points can be derived from the polygon centres or distributed evenly over the polygons of the mesh.

Parameters

ParameterDetails
Spread ModeThe point distribution method.
  • Vertex : The vertices of the parent mesh are used as the output points directly.
  • Polygon Centre : The centres of the polygons of the parent mesh are used as the output points.
  • Spread Over Polygons : Points are spread evenly over the polygons of the parent mesh. a weightmap may be used to influence the distribution.
Num Spread PointsThe number of points to spread over the surface, when “spread over polygons” mode is used.
Point SizeThe radius of each output point.
SeedThe random seed, in spread over polygons mode.
Lock DistributionIn spread over polygons mode, locking the distribution spreads points over the source mesh once and updates their positions and attributes on each subsequent update using the same distribution. otherwise the points are redistributed every frame, which will change if the mesh vertices are changing. note that if the topology of the source mesh is changing the distribution can’t be locked and will give undefined results if used.

Inputs

NameDescriptionTypical Input
Generated WeightmapWeightmap to control the density of points in Spread Over Polygons mode.Generate Weightmap
Point Size WeightmapWeightmap to control the point size.Generate Weightmap