Merge Points
Updated: 3 Feb 2025
Merge vertices of the parent mesh by proximityUpdated: 3 Feb 2025
Merge vertices of the parent mesh by proximityThis node merges the vertices of the input mesh by proximity, and removes any degenerate polygons that result. Note that when two vertices are merged they become a single vertex - not two vertices with the same position. This can destroy the parent mesh unless applied carefully.
These properties control the core behaviours of the node.
Parameter | Details |
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Merge Distance | The distance separation below which vertices are merged. |
Name | Description | Typical Input |
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Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |