Points
Updated: 12 Aug 2025
Updated: 12 Aug 2025
These nodes create and edit Point geometry, such as point clouds. Points can be used as sources for new effects, such as points to draw lines to/from, or to render points in space. Points are raytraced directly, so they are infinitely smooth spheres. For more shapes, look at using Mesh Cloner with connected 3D nodes as the geometry to instance.
Merge vertices of the parent mesh by proximity
Convert the parent mesh into points
Scales the points and lines of a parent mesh
Spread out the vertices of the parent mesh