Points
Updated: 12 Aug 2025
Updated: 12 Aug 2025
These nodes create and edit Point geometry, such as point clouds. Points can be used as sources for new effects, such as points to draw lines to/from, or to render points in space. Points are raytraced directly, so they are infinitely smooth spheres. For more shapes, look at using Mesh Cloner with connected 3D nodes as the geometry to instance.
Merge Points
Merge vertices of the parent mesh by proximity
Object To Points
Convert the parent mesh into points
Scale Primitives
Scales the points and lines of a parent mesh
Spread Out Points
Spread out the vertices of the parent mesh