Points
These nodes create and edit Point geometry, such as point clouds. Points can be used as sources for new effects, such as points to draw lines to/from, or to render points in space. Points are raytraced directly, so they are infinitely smooth spheres. For more shapes, look at using Clone To Mesh with these nodes.
Nodes
Merge Points
This node merges the vertices of the parent mesh by proximity.
Object To Points
This node converts the parent mesh into points.
Scale Primitives
This node scales the faces of a parent mesh.
Spread Out Points
This node separates the vertices of the parent mesh.