Colour Ramp Deformer
Updated: 3 Feb 2025
Colours a mesh based on an input Colour RampUpdated: 3 Feb 2025
Colours a mesh based on an input Colour RampThis node applies the colour from an input Colour Ramp to the vertex colours of a mesh.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
| Parameter | Details |
|---|---|
| Position X | The objects position along the local x-axis. |
| Position Y | The objects position along the local y-axis. |
| Position Z | The objects position along the local z-axis. |
| Rotation Heading | The objects rotation around the local y-axis. |
| Rotation Pitch | The objects rotation around the local x-axis. |
| Rotation Bank | The objects rotation around the local z-axis. |
| Scale X | The objects scale along the local x-axis. |
| Scale Y | The objects scale along the local y-axis. |
| Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
| Parameter | Details |
|---|---|
| Position | Toggle inheritance of the Position from the parent. |
| Rotation | Toggle inheritance of the Rotation from the parent. |
| Scale | Toggle inheritance of the Scale from the parent. |
| World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
| Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Apply Mode |
Choose whether the deformer applies to the individual vertices or the mesh chunks.
|
| Transform Space |
Choose which transform space the deformer uses for deformation. Does not affect falloffs.
|
| Blend Amount | Global override for how much the deformer affects the mesh. |
| Time Mode |
How the deformer updates with relation to the timecode.
|
| Source Channel |
Change how the colour ramp is applied to the parent mesh.
|
| Source Scale | Scale the size of the input colour ramp. |
| Source Offset | Offset the start of the colour ramp. |
| Modulation Mode |
How colour should be applied at the end of the ramp.
|
| Noise Scale | Scale the size of the generated fractal noise. Only functions with Fractal Noise set in the Source Channel. |
| Lacunarity | How large the gaps between larger areas of noise are. Only functions with Fractal Noise set in the Source Channel. |
| Gain | The overall smoothness of the generated fractal noise. Only functions with Fractal Noise set in the Source Channel. |
| Animation Rate | The speed at which the fractal noise is animated. Only functions with Fractal Noise set in the Source Channel. |
These properties control where the deformer affects the geometry.
| Parameter | Details |
|---|---|
| Enabled | Enable falloff from the position of the deformer. |
| Shape |
Select which shape to use to draw falloff from.
|
| Shape Orientation | Along which axis the shape should be drawn. |
| Outer Range | The outer range from which the falloff is calculated from. |
| Inner Range | The inner range from which the falloff is calculated from. |
| Curve Power | How quickly the falloff drops to 0 at the outer falloff. |
| Invert | Invert the direction of the falloff. |
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
| Name | Description | Typical Input |
|---|---|---|
| Colour Ramp | Select a colour ramp to be the source for the colours. | Colour Ramp |
| Mask Image | Use an image to mask out areas for the deformer to not function. | Video Loader |
| Falloff Node | Use an input node to control the transformation values of the falloff. | Null |
| Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap |
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |