Notch Notch Manual 1.0
 Light | Dark
Deformers

iconDeformers

Method #

Deformers change the positions of vertices in a parent mesh, or in some cases, alter the topology of the mesh itself. Generally these nodes are used with the 3D Primitive, 3D Object, or the Combine Geometry nodes, but any node which generates geometry is applicable.

Deformers use a stacking order to define the order in which they are processed; top to bottom, then left to right. This makes it easy to stack multiple kinds of deformers together into much more complex effects.

Colour And Material

These nodes tint the Colours and set new Materials for meshes.

Colour Map DeformerColour Map Deformer

Colours a mesh based on an input image.

Colour Ramp DeformerColour Ramp Deformer

Colours a mesh based on an input Colour Ramp.

Set Material DeformerSet Material Deformer

This node assigns a material to selected polygons of the parent mesh.

Points

These nodes create and edit Point geometry.

Merge PointsMerge Points

This node merges the vertices of the parent mesh by proximity.

Object To PointsObject To Points

This node converts the parent mesh into points.

Scale PrimitivesScale Primitives

This node scales the faces of a parent mesh.

Spread Out PointsSpread Out Points

This node separates the vertices of the parent mesh.

Splines And Lines

These nodes create and modify Spline or Line geometry.

Connect With LinesConnect With Lines

This node generates lines connecting the parent mesh to a destination mesh.

Duplicate SplinesDuplicate Splines

This node creates multiple duplicates of the parent spline.

Object To Lines/SplinesObject To Lines/Splines

This node converts the parent mesh into lines or splines.

Simplify SplineSimplify Spline

This node reduces the number of anchors in a parent spline.

Spline DeformerSpline Deformer

Deform a mesh along the path of a spline.

Spline Deformer 2Spline Deformer 2

This node deforms the parent mesh along an input spline.

Spline ExtendSpline Extend

This node extends a parent mesh with a cut plane and a spline.

Spread LinesSpread Lines

This node generates lines on the surface of the parent mesh.

Wireframe To GeometryWireframe To Geometry

This node turns the edges of the parent mesh into tubes connected by spheres.

Topology

These nodes create and modify Mesh Geometry.

BevelBevel

This node rounds off sharp edges of the parent mesh.

CullCull

Modifies a mesh by cutting away areas.

CutCut

This node cuts the parent mesh along a plane.

Delete PolygonsDelete Polygons

This node deletes polygons within its range

ExtendExtend

This node extends a parent mesh with a cut plane and a direction to extend along.

Extrude PolygonsExtrude Polygons

Extrudes each face of a mesh individually.

FertilizeFertilize

This node applies a growing effect to the parent mesh.

Flip PolygonsFlip Polygons

This node flips the polygons of the parent mesh - so back faces become front faces and vice versa.

GreebleGreeble

This node iteratively and randomly replaces selected polygons of the parent mesh with extruded shapes.

MirrorMirror

Generates a mirror cut through a mesh.

RetopologiseRetopologise

This node retopologises the parent mesh.

Shift PolygonsShift Polygons

This node extrudes selected polygons of the parent mesh.

SliceSlice

Cuts slices into a mesh.

SubdivideSubdivide

This node subdivides the geometry of the parent mesh.

TessellateTessellate

This node tessellates the geometry of the parent mesh.

UnweldUnweld

This node disconnects the faces of a mesh from each other.

Voronoi FractureVoronoi Fracture

This node fractures the parent mesh into voronoi chunks.

UVs

These nodes modify the UVs of a mesh.

Generate Atlas Quad UVsGenerate Atlas Quad UVs

This node generates unique UVs for the parent mesh.

Generate UVsGenerate UVs

This node sets where the UVs should be generated within the deformer heirarchy.

Vertex

These nodes move the Vertices of connected geometry.

3D Plasma Deformer3D Plasma Deformer

Deforms a mesh based on overlapping sine waves

BendBend

This node bends the parent mesh.

Chunk Effector DeformerChunk Effector Deformer

Deforms a mesh by transforming unconnected pieces with effectors.

Curl Noise DeformerCurl Noise Deformer

Deforms a mesh based on a curl noise function.

Displacement MapDisplacement Map

Displaces the vertices of a mesh based on an image.

Distortion DeformerDistortion Deformer

Deforms a mesh based on a distortion function.

Face Tracking DeformerFace Tracking Deformer

Deforms a mesh based on input face tracking data.

MDD DeformerMDD Deformer

Deform a mesh based on an MDD file.

Morph DeformerMorph Deformer

Provides controls for Blend Shapes / Morph Targets from the connected mesh.

Noise DeformerNoise Deformer

Deforms a mesh using noise.

Ocean Wave DeformerOcean Wave Deformer

Deforms a mesh based on a simple ocean wave sim.

Particle Bone DeformerParticle Bone Deformer

Deforms a mesh by allowing Particle Affectors to apply to the mesh bones.

Particle Mesh DeformerParticle Mesh Deformer

Deforms a mesh by allowing Particle Affectors to apply to the mesh vertices.

Plain DeformerPlain Deformer

Deforms a mesh based on its position and a set transform direction.

Point DeformerPoint Deformer

Deforms a Mesh by using input points as a transform source.

Quantise DeformerQuantise Deformer

Deforms a mesh by snapping the positions for each vertex a set grid.

Ripple DeformerRipple Deformer

Displaces a mesh using a ripple effect.

Sine DeformerSine Deformer

Deforms a mesh based on a sine wave.

SmoothSmooth

Deforms a mesh by iteratively smoothing the vertices.

Sound DeformerSound Deformer

Deforms a mesh using the waveform from an input audio source.

TaperTaper

Deform a mesh by applying a taper deformation.

Turbulence DeformerTurbulence Deformer

Deform a mesh using a turbulence function.

TwistTwist

This node twists a mesh so that one section is warped relative to another side.

Weights

These nodes control where other deformers are effective.

Attribute WeightmapAttribute Weightmap

This node generates a weightmap from attributes of the geometry.

Combine WeightmapsCombine Weightmaps

This node blends weight maps together.

Fractal Noise WeightmapFractal Noise Weightmap

This node generates a weightmap from a 3D fractal noise.

Generate WeightmapGenerate Weightmap

This node generates a weightmaps from input sources.

Modify WeightmapModify Weightmap

This node adjusts the values in an existing weightmap.

Null To WeightmapNull To Weightmap

This node converts a position to a weightmap.

Occlusion WeightmapOcclusion Weightmap

This node generates a weightmap from concave areas in the mesh.

Smooth WeightmapSmooth Weightmap

This node smoothes a weightmap.

Nodes

Deformer NullDeformer Null

Allows deformers to be collected under a null

FreezeFreeze

This node freezes the parent mesh at its current state in the deform stack.

Related Videos