Deformers
Updated: 30 Oct 2024
Updated: 30 Oct 2024
Deformers change the positions of vertices in a parent mesh, or in some cases, alter the topology of the mesh itself. Generally these nodes are used with the 3D Primitive, 3D Object, or the Combine Geometry nodes, but any node which generates geometry is applicable.
Deformers use a stacking order to define the order in which they are processed; top to bottom, then left to right. This makes it easy to stack multiple kinds of deformers together into much more complex effects.
Tint the Colours and set new Materials for meshes.
Colour Map Deformer
Colours a mesh based on an input image
Colour Ramp Deformer
Colours a mesh based on an input Colour Ramp
Set Material Deformer
Assigns a material to polygons of the parent mesh
Apply physics simulations to Mesh Geometry.
Cloth Deformer
Add a cloth simulation to mesh geometry
Rope Deformer
Add a rope simulation to line geometry
Create and edit Point geometry.
Merge Points
Merge vertices of the parent mesh by proximity
Object To Points
Convert the parent mesh into points
Scale Primitives
Scales the points and lines of a parent mesh
Spread Out Points
Spread out the vertices of the parent mesh
Create and modify Spline or Line geometry.
Connect With Lines
Generates lines between the parent mesh to a destination mesh
Duplicate Splines
Generate altered duplicates of the parent spline
Lines To Mesh
Turns the edges of the parent mesh into tubes and spheres
Object To Lines
Convert the parent mesh into lines or splines
Simplify Spline
Reduce the number of anchors in a parent spline
Spline Deformer
Deform the parent mesh along an input spline
Spline Extend
Cut and extend a parent mesh along a spline
Spread Lines
Generates lines on the parent mesh.
Create and modify Mesh Geometry.
Bevel
Rounds off the edges of the parent mesh
Cull
Modifies a mesh by cutting away areas
Cut
Cuts the parent mesh along a plane
Delete Polygons
Delete polygons within its range
Detach Polygons
Disconnect the faces of a mesh from each other
Extend
Cut and extend a parent mesh
Extrude Polygons
Extrudes each face of a mesh individually
Fertilize
Apply a growing effect to the parent mesh
Flip Polygons
Flip the polygons of the parent mesh
Greeble
Iteratively subdivides and shifts polygons of the parent mesh
Mirror
Generates a mirror cut through a mesh
Retopologise
Retopologises the parent mesh
Shift Polygons
Extrudes polygons of the parent mesh
Slice
Cuts slices into a mesh
Subdivide
Iteratively subdivides the polygons of the parent mesh
Tessellate
Iteratively tessellates the polygons of the parent mesh
Triangulate
Converts all faces in the parent mesh to triangular faces
Voronoi Fracture
Fracture the parent mesh into voronoi chunks
Modify the UVs of a mesh.
Generate Atlas Quad UVs
Generates unique UVs for the parent mesh
Generate UVs
Sets where the UVs should be generated within the deformer heirarchy
Move the vertices of connected geometry.
3D Plasma Deformer
Deforms geometry based on overlapping sine waves
Bend
Bends geometry to follow a point
Chunk Effector Deformer
Deforms geometry by transforming unconnected pieces with cloning effectors
Curl Noise Deformer
Deforms geometry based on a curl noise function
Displacement Map
Displaces geometry based on an input image
Distortion Deformer
Deforms geometry based on a distortion function
Deforms geometry based on input face tracking data
MDD Deformer
Deform a mesh based on an MDD file
Morph Deformer
Provides controls for Blend Shapes / Morph Targets from the connected mesh
Noise Deformer
Deforms geometry using noise
Ocean Wave Deformer
Deforms geometry based on a simple ocean wave simulation
Deforms geometry by allowing Particle Affectors to apply to the mesh bones
Particle Mesh Deformer
Deforms geometry by allowing Particle Affectors to apply to the mesh vertices
Plain Deformer
Deforms geometry based on its position and a set transform direction
Point Deformer
Deforms geometry by using input points as a transform source
Quantise Deformer
Deforms geometry by snapping the positions for each vertex a set grid
Ripple Deformer
Displaces geometry using a ripple effect
Sine Deformer
Deforms geometry based on a sine wave
Smooth
Deforms geometry by iteratively smoothing the vertices
Sound Deformer
Deforms geometry using the waveform from an input audio source
Taper
Deform geometry by applying a taper deformation
Transfer Skin
Transfer the deformations from one rigged mesh to another
Turbulence Deformer
Deform a mesh using a turbulence function
Twist
Twists geometry around a central axis
Control where other deformers are effective.
Attribute Weightmap
Generates a weightmap from attributes of the parent geometry
Combine Weightmaps
Blends weight maps together
Fractal Noise Weightmap
Generates a weightmap from a 3D fractal noise
Generate Weightmap
Generates a weightmaps from input sources
Modify Weightmap
Adjusts the values in an existing weightmap
Null To Weightmap
Converts a position to a weightmap
Occlusion Weightmap
Generates a weightmap from concave areas in the mesh
Smooth Weightmap
Iteratively smoothes an existing weightmap
Deformer Null
Allows deformers to be connected as its children.
Freeze
Freeze the parent mesh at its current state