Linear Cloner
Updated: 31 Jan 2025
Generate Clones in Line.Updated: 31 Jan 2025
Generate Clones in Line.This node generates clones between two defined transform positions. The clones between these locations will linearly blend between both transforms.
Nodes that are to be cloned should be connected to the output of this node. Any geometry node including 3D Objects, Lights, and Other Cloners. Clone Effectors may be connected, these nodes arent cloned but will act offset and transform all the clones within their area of effect.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Node Spawn Mode | Change the order in which the cloned objects are assigned to clone instances.
|
First Clone | Chooses which clone is the first clone generated. |
Clone Scale | Scale the size of all the clones uniformally. |
Ease Clones In/Out | Enable easing so new clones don’t immediately appear. |
Parameter | Details |
---|---|
Position X Min | The minimum position the cloners will be generated from along the X axis. |
Position X Max | The maximum position the cloners will be generated from along the X axis. |
Position Y Min | The minimum position the cloners will be generated from along the Y axis. |
Position Y Max | The maximum position the cloners will be generated from along the Y axis. |
Position Z Min | The minimum position the cloners will be generated from along the Z axis. |
Position Z Max | The maximum position the cloners will be generated from along the Z axis. |
Rotation Heading Min | The minimum rotation the cloners will be generated from along their heading rotation. |
Rotation Heading Max | The maximum rotation the cloners will be generated from along their heading rotation. |
Rotation Pitch Min | The minimum rotation the cloners will be generated from along their pitch rotation. |
Rotation Pitch Max | The maximum rotation the cloners will be generated from along their pitch rotation. |
Rotation Bank Min | The minimum rotation the cloners will be generated from along their bank rotation. |
Rotation Bank Max | The maximum rotation the cloners will be generated from along their bank rotation. |
Scale X Min | The minimum scale the cloners will be generated from along the X axis. |
Scale X Max | The maximum position the cloners will be generated from along the X axis. |
Scale Y Min | The minimum scale the cloners will be generated from along the Y axis. |
Scale Y Max | The maximum scale the cloners will be generated from along the Y axis. |
Scale Z Min | The minimum scale the cloners will be generated from along the Z axis. |
Scale Z Max | The maximum scale the cloners will be generated from along the Z axis. |
These properties apply iterative offsets to the UV Offset, UV Scale, and Crop parameters of the materials for each rendered clone. Typically used with a tile sheet so that each clone picks up a different texture.
Parameter | Details |
---|---|
UV Scale X Delta | Relative change to the uv scale along the x of the clone’s material, per clone. |
UV Scale Y Delta | Relative change to the uv scale along the y of the clone’s material, per clone. |
UV Offset X Delta | Relative change to the uv offset along the x axis of the clone’s material, per clone. |
UV Offset Y Delta | Relative change to the uv offset along the y axis of the clone’s material, per clone. |
Crop Left | Relative change to the crop on the left of the clone’s uvs, per clone. |
Crop Right Delta | Relative change to the crop on the right of the clone’s uvs, per clone. |
Crop Top Delta | Relative change to the crop on the top of the clone’s uvs, per clone. |
Crop Bottom Delta | Relative change to the crop on the bottom of the clone’s uvs, per clone. |
Name | Description | Typical Input |
---|---|---|
Effectors | TBC | TBC |
Transform Modifiers | TBC | TBC |
Target Node | TBC | TBC |
Local Transform Override | TBC | TBC |
Position X | TBC | TBC |
Position Y | TBC | TBC |
Position Z | TBC | TBC |
Rotation Heading | TBC | TBC |
Rotation Pitch | TBC | TBC |
Rotation Bank | TBC | TBC |
Scale X | TBC | TBC |
Scale Y | TBC | TBC |
Scale Z | TBC | TBC |
Get World Position X | TBC | TBC |
Get World Position Y | TBC | TBC |
Get World Position Z | TBC | TBC |
Num Clones | TBC | TBC |
First Clone | TBC | TBC |
Clone Scale | TBC | TBC |
UV Scale X Delta | TBC | TBC |
UV Scale Y Delta | TBC | TBC |
UV Offset X Delta | TBC | TBC |
UV Offset Y Delta | TBC | TBC |
UV Crop Left Delta | TBC | TBC |
UV Crop Right Delta | TBC | TBC |
UV Crop Top Delta | TBC | TBC |
UV Crop Bottom Delta | TBC | TBC |
Grid Size X | TBC | TBC |
Grid Size Y | TBC | TBC |
Grid Size Z | TBC | TBC |
Grid Count X | TBC | TBC |
Grid Count Y | TBC | TBC |
Grid Count Z | TBC | TBC |
Grid Fill | TBC | TBC |
Grid Stagger X | TBC | TBC |
Grid Stagger Y | TBC | TBC |
Grid Stagger Z | TBC | TBC |
Radius | TBC | TBC |
Radial Start Angle | TBC | TBC |
Radial End Angle | TBC | TBC |
Position X Min | TBC | TBC |
Position X Max | TBC | TBC |
Position Y Min | TBC | TBC |
Position Y Max | TBC | TBC |
Position Z Min | TBC | TBC |
Position Z Max | TBC | TBC |
Rotation Pitch Min | TBC | TBC |
Rotation Pitch Max | TBC | TBC |
Rotation Heading Min | TBC | TBC |
Rotation Heading Max | TBC | TBC |
Rotation Bank Min | TBC | TBC |
Rotation Bank Max | TBC | TBC |
Scale X Min | TBC | TBC |
Scale X Max | TBC | TBC |
Scale Y Min | TBC | TBC |
Scale Y Max | TBC | TBC |
Scale Z Min | TBC | TBC |
Scale Z Max | TBC | TBC |