Iterative Cloner
Updated: 12 Feb 2025
Generates clones with an iterative transform changeUpdated: 12 Feb 2025
Generates clones with an iterative transform changeThis node generates Clones by iteratively applying a transform to each new clone, such that the new clone offsets from the previous. This can create spirally and fractal like effects, where clones appear to grow out from a central point.
Nodes that are to be cloned should be connected to the output of this node. Any geometry node including 3D Objects, Lights, and Other Cloners. Clone Effectors may be connected, these nodes arent cloned but will act offset and transform all the clones within their area of effect.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Offsets the X position of each clone from the previous clone. |
Position Y | Offsets the Y position of all clones from the previous clone. |
Position Z | Offsets the Z position of all clones from the previous clone. |
Rotation Heading | Offsets the rotation heading of all clones from the previous clone. |
Rotation Pitch | Offsets the rotation pitch of all clones from the previous clone. |
Rotation Bank | Offsets the rotation bank of all clones from the previous clone. |
Scale X | Offsets the X scale of all clones from the previous clone. |
Scale Y | Offsets the Y scale of all clones from the previous clone. |
Scale Z | Offsets the Z scale of all clones from the previous clone. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Node Spawn Mode | Change the order in which the cloned objects are assigned to clone instances.
|
First Clone | Chooses which clone is the first clone generated. |
Clone Scale | Scale the size of all the clones uniformally. |
Ease Clones In/Out | Enable easing so new clones don’t immediately appear. |
Rotation Affects Positions | The rotation of the child object affects the position of the clones. |
Scale Affects Positions | The scale of the child object affects the position of the clones. |
Rotation Affects Clone Rotation | The rotation of the clones increases with each clone added. |
Scale Affects Clone Scale | The scale of the new clone increases with each clone added. |
These properties apply iterative offsets to the UV Offset, UV Scale, and Crop parameters of the materials for each rendered clone. Typically used with a tile sheet so that each clone picks up a different texture.
Parameter | Details |
---|---|
UV Scale X Delta | Relative change to the uv scale along the x of the clone’s material, per clone. |
UV Scale Y Delta | Relative change to the uv scale along the y of the clone’s material, per clone. |
UV Offset X Delta | Relative change to the uv offset along the x axis of the clone’s material, per clone. |
UV Offset Y Delta | Relative change to the uv offset along the y axis of the clone’s material, per clone. |
Crop Left | Relative change to the crop on the left of the clone’s uvs, per clone. |
Crop Right Delta | Relative change to the crop on the right of the clone’s uvs, per clone. |
Crop Top Delta | Relative change to the crop on the top of the clone’s uvs, per clone. |
Crop Bottom Delta | Relative change to the crop on the bottom of the clone’s uvs, per clone. |
Name | Description | Typical Input |
---|---|---|
Effectors | TBC | TBC |
Transform Modifiers | TBC | TBC |
Target Node | TBC | TBC |
Local Transform Override | TBC | TBC |
Position X | TBC | TBC |
Position Y | TBC | TBC |
Position Z | TBC | TBC |
Rotation Heading | TBC | TBC |
Rotation Pitch | TBC | TBC |
Rotation Bank | TBC | TBC |
Scale X | TBC | TBC |
Scale Y | TBC | TBC |
Scale Z | TBC | TBC |
Get World Position X | TBC | TBC |
Get World Position Y | TBC | TBC |
Get World Position Z | TBC | TBC |
Num Clones | TBC | TBC |
First Clone | TBC | TBC |
Clone Scale | TBC | TBC |
UV Scale X Delta | TBC | TBC |
UV Scale Y Delta | TBC | TBC |
UV Offset X Delta | TBC | TBC |
UV Offset Y Delta | TBC | TBC |
UV Crop Left Delta | TBC | TBC |
UV Crop Right Delta | TBC | TBC |
UV Crop Top Delta | TBC | TBC |
UV Crop Bottom Delta | TBC | TBC |
Grid Size X | TBC | TBC |
Grid Size Y | TBC | TBC |
Grid Size Z | TBC | TBC |
Grid Count X | TBC | TBC |
Grid Count Y | TBC | TBC |
Grid Count Z | TBC | TBC |
Grid Fill | TBC | TBC |
Grid Stagger X | TBC | TBC |
Grid Stagger Y | TBC | TBC |
Grid Stagger Z | TBC | TBC |
Radius | TBC | TBC |
Radial Start Angle | TBC | TBC |
Radial End Angle | TBC | TBC |
Position X Min | TBC | TBC |
Position X Max | TBC | TBC |
Position Y Min | TBC | TBC |
Position Y Max | TBC | TBC |
Position Z Min | TBC | TBC |
Position Z Max | TBC | TBC |
Rotation Pitch Min | TBC | TBC |
Rotation Pitch Max | TBC | TBC |
Rotation Heading Min | TBC | TBC |
Rotation Heading Max | TBC | TBC |
Rotation Bank Min | TBC | TBC |
Rotation Bank Max | TBC | TBC |
Scale X Min | TBC | TBC |
Scale X Max | TBC | TBC |
Scale Y Min | TBC | TBC |
Scale Y Max | TBC | TBC |
Scale Z Min | TBC | TBC |
Scale Z Max | TBC | TBC |