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Iterative Cloner

Iterative Cloner

Updated: 12 Feb 2025

Generates clones with an iterative transform change

Method #

This node generates Clones by iteratively applying a transform to each new clone, such that the new clone offsets from the previous. This can create spirally and fractal like effects, where clones appear to grow out from a central point.

Nodes that are to be cloned should be connected to the output of this node. Any geometry node including 3D Objects, Lights, and Other Cloners. Clone Effectors may be connected, these nodes arent cloned but will act offset and transform all the clones within their area of effect.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XOffsets the X position of each clone from the previous clone.
Position YOffsets the Y position of all clones from the previous clone.
Position ZOffsets the Z position of all clones from the previous clone.
Rotation HeadingOffsets the rotation heading of all clones from the previous clone.
Rotation PitchOffsets the rotation pitch of all clones from the previous clone.
Rotation BankOffsets the rotation bank of all clones from the previous clone.
Scale XOffsets the X scale of all clones from the previous clone.
Scale YOffsets the Y scale of all clones from the previous clone.
Scale ZOffsets the Z scale of all clones from the previous clone.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Node Spawn ModeChange the order in which the cloned objects are assigned to clone instances.
  • All : All of the connected objects are generate at every clone position.
  • Iterate : The objects are generated sequentially per clone position, based on their heriarchy. For example, the first clone renders the first object, the second clone renders the second object and so on.
  • Random : The objects are randomly selected to generate at clone positions.
First CloneChooses which clone is the first clone generated.
Clone ScaleScale the size of all the clones uniformally.
Ease Clones In/OutEnable easing so new clones don’t immediately appear.
Rotation Affects PositionsThe rotation of the child object affects the position of the clones.
Scale Affects PositionsThe scale of the child object affects the position of the clones.
Rotation Affects Clone RotationThe rotation of the clones increases with each clone added.
Scale Affects Clone ScaleThe scale of the new clone increases with each clone added.

These properties apply iterative offsets to the UV Offset, UV Scale, and Crop parameters of the materials for each rendered clone. Typically used with a tile sheet so that each clone picks up a different texture.

ParameterDetails
UV Scale X DeltaRelative change to the uv scale along the x of the clone’s material, per clone.
UV Scale Y DeltaRelative change to the uv scale along the y of the clone’s material, per clone.
UV Offset X DeltaRelative change to the uv offset along the x axis of the clone’s material, per clone.
UV Offset Y DeltaRelative change to the uv offset along the y axis of the clone’s material, per clone.
Crop LeftRelative change to the crop on the left of the clone’s uvs, per clone.
Crop Right DeltaRelative change to the crop on the right of the clone’s uvs, per clone.
Crop Top DeltaRelative change to the crop on the top of the clone’s uvs, per clone.
Crop Bottom DeltaRelative change to the crop on the bottom of the clone’s uvs, per clone.

Inputs

NameDescriptionTypical Input
EffectorsTBCTBC
Transform ModifiersTBCTBC
Target NodeTBCTBC
Local Transform OverrideTBCTBC
Position XTBCTBC
Position YTBCTBC
Position ZTBCTBC
Rotation HeadingTBCTBC
Rotation PitchTBCTBC
Rotation BankTBCTBC
Scale XTBCTBC
Scale YTBCTBC
Scale ZTBCTBC
Get World Position XTBCTBC
Get World Position YTBCTBC
Get World Position ZTBCTBC
Num ClonesTBCTBC
First CloneTBCTBC
Clone ScaleTBCTBC
UV Scale X DeltaTBCTBC
UV Scale Y DeltaTBCTBC
UV Offset X DeltaTBCTBC
UV Offset Y DeltaTBCTBC
UV Crop Left DeltaTBCTBC
UV Crop Right DeltaTBCTBC
UV Crop Top DeltaTBCTBC
UV Crop Bottom DeltaTBCTBC
Grid Size XTBCTBC
Grid Size YTBCTBC
Grid Size ZTBCTBC
Grid Count XTBCTBC
Grid Count YTBCTBC
Grid Count ZTBCTBC
Grid FillTBCTBC
Grid Stagger XTBCTBC
Grid Stagger YTBCTBC
Grid Stagger ZTBCTBC
RadiusTBCTBC
Radial Start AngleTBCTBC
Radial End AngleTBCTBC
Position X MinTBCTBC
Position X MaxTBCTBC
Position Y MinTBCTBC
Position Y MaxTBCTBC
Position Z MinTBCTBC
Position Z MaxTBCTBC
Rotation Pitch MinTBCTBC
Rotation Pitch MaxTBCTBC
Rotation Heading MinTBCTBC
Rotation Heading MaxTBCTBC
Rotation Bank MinTBCTBC
Rotation Bank MaxTBCTBC
Scale X MinTBCTBC
Scale X MaxTBCTBC
Scale Y MinTBCTBC
Scale Y MaxTBCTBC
Scale Z MinTBCTBC
Scale Z MaxTBCTBC