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Kill Box Effector

Kill Box Effector

Updated: 4 Dec 2023

Removes Clones from a cloner system within a specified area.

Method #

This node limits areas that clones can be generated in and removes clones which move into its region from the scene. The killbox area is described using the Falloffs defined in the Falloff section.

Connect the output to the effector input of any cloner node to apply it to the camera system. Multiple effectors connected to the same output will stack, and order of operations chosen by position on the nodegraph.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Blend Amount Controls the amount the resulting transforms of each clone after the effector is applied is blended with the original transform.
Space The transform space in which the Effector is processed.
  • Effector - World : use the effector’s transforms in world space.
  • Cloner : use the cloner’s transform space.
  • Object : Use the transforms in object space to influence the clones.

These properties control where an effector can affect the clones.

ParameterDetails
Falloff Mode Change how the falloff from the original object is calculated.
  • Infinite : There is no falloff, all objects will be affected equally.
  • Linear : Falloff is based on distance from an infinite plane along a chose axis.
  • Sphere : Falloff is based on distance from the plain effectors origin.
  • Procedural : Uses a connected procedural system to describe the falloff area. A procedural node must be input for this property to function.
  • Box : Falloff is based on the distance around a box based at the effectors origin.
Linear Falloff Axis The falloff axis to use when the effector is in linear mode.
  • +X : The positive x axis.
  • -X : The negative x axis.
  • +Y : The positive y axis
  • -Y : The negative y axis.
  • +Z : The positive z axis.
  • -Z : The negative z axis.
Falloff The outer radius of the falloff, where the effector no longer effects the clones.
Inner Falloff The inner radius of the falloff, where the effector effects the clones strongest.
Falloff Power Change how quickly the nodes falloff from the effector
Falloff Size The X size of the falloff when in box mode.
Invert Falloff Invert the direction of the falloff.

These properties control the selection of clones that you want the effector to influence.

ParameterDetails
Selection Mode Set the mode for Index-Based Weighting.
  • Disabled : Effector influences all clones.
  • ID : Use clone IDs to define which clones the effector influences.
  • Index : Use clone indexes to define which clones the effector influences.
Selection Operation Set how you want top define the selection.
  • Index : Select a specific clone that will be influenced by the effector.
  • Range : Select a range of clones that will be influenced by the effector.
  • Step : Select every n clone to be influenced by the effector.
  • Random In Range : Clones will be selected randomly to be influenced within a set range.
Index The first clone index in the range.
Max Index The last clone index in the range.
Index Step The increment used in “Step” mode.
Index Seed The seed used in “Random In Range” mode.
Index Falloff Range Falloff amount for Index-Based Weighting.
Index Falloff Power The curve power of the falloff for Index-Based Weighting.

Inputs

NameDescriptionTypical Input
Procedural FalloffUse a procedural system to generate falloff from. Useful for creating complex and unconventional falloffs from an Effector.Procedural Root
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null

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