Effectors
Updated: 27 Mar 2024
Updated: 27 Mar 2024
Effector nodes modify the transformation or colour values of clones in cloner systems.
Effectors are hooked into Cloning nodes as inputs.
Modifies a cloner system with colours from an input Colour Ramp.
Image Effector
Modifies a cloner system using an input image or video.
Removes Clones from a cloner system within a specified area.
Plain Effector
Modifies a cloner system with simple transforms.
Modifies a cloner system by quantising all the clone positions.
Randomise Effector
Modifies a cloner system with randomised transformations.
Rigid Body Effector
Applies a Rigid Body simulation to A cloner system.
Ripple Effector
Modifies a cloner system with a ripple effect.
Sine Effector
Modifiers a cloner system with a sine wave oscillations.
Sound Effector
Modifies a cloner system using an audio input.
Spring Effector
Modifiers a cloner system by adding a springiness to Clone transformations.
Target Effector
Rotates clones to target a point in space.
Turbulence Effector
Modifies a cloner system with turbulent motion.