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Effectors

Effectors

Updated: 27 Mar 2024

Method #

Effector nodes modify the transformation or colour values of clones in cloner systems.

Effectors are hooked into Cloning nodes as inputs.

Nodes

Colour Ramp EffectorColour Ramp Effector

Modifies a cloner system with colours from a Colour Ramp input.

Image EffectorImage Effector

Modifies a cloner system using input from an image or video.

Kill Box EffectorKill Box Effector

Removes clones from a cloner system within a specified area.

Plain EffectorPlain Effector

Modifies a cloner system with simple transformations.

Quantise EffectorQuantise Effector

Modifies a cloner system by quantising all the clone positions.

Randomise EffectorRandomise Effector

Modifies a cloner system with randomised transformations.

Rigid Body EffectorRigid Body Effector

Applies a rigid body simulation to a cloner system.

Ripple EffectorRipple Effector

Modifies a cloner system with a ripple effect.

Sine EffectorSine Effector

Modifies a cloner system with sine wave oscillations.

Smoothing EffectorSmoothing Effector

Smooths changes in a clone's movement or scale.

Sound EffectorSound Effector

Modifies a cloner system using an audio input.

Spring EffectorSpring Effector

Modifies a cloner system by adding a springiness to clone transformations.

Target EffectorTarget Effector

Rotates clones to target a point in space.

Turbulence EffectorTurbulence Effector

Modifies a cloner system with turbulent motion.

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