Notch Notch
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Proxy Camera

Proxy Camera

Updated: 15 Sep 2025

Places a camera which uses a camera from another composition in the project.

Method #

This node copies the camera transformations of the highest priority camera from the previous composition in the project. Only functions with "Composition Mode" set to "Composited", as for this to work there must be a previously rendered composition to take the camera view from. Useful for maintaining identical camera transforms across content from multiple compositions in a project. A Composition Precomp can also be connected specifically to match camera data with that of a pre-composed composition.

Nodes parented to this node will generally follow the standard parent-child relationship with nodes in Notch - including the transformation values of the driving camera in another scene - with a couple exceptions:

  • Most Post-FX nodes will only run when viewed through a camera when connected to the camera.
  • The Camera Focus Target controls the focus position and attributes for the camera.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

Inputs

NameDescriptionTypical Input
Layer PrecompComposition Precomp to extract camera from.Composition Precomp
Included ObjectsSelect nodes will be included in the final rendering from this camera. Once a node is connected, all unconnected nodes will be treated as excluded.3D Object
Excluded ObjectsSelect objects to be ignored by this camera. These objects will not be rendered, but will otherwise be generated and impact performance. Once a node is connected, all unconnected nodes will be treated as included.3D Object
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null

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