Orbit Camera
Updated: 4 Dec 2023
Places a Camera which uses a target to orients around, similar to the scene editing Orbit Camera.Updated: 4 Dec 2023
Places a Camera which uses a target to orients around, similar to the scene editing Orbit Camera.This node adds a Camera with a target the camera always faces and orients around, similar to the scene editing Orbit Camera. Useful for making a camera which rotates around an object.
Nodes parented to this node will generally follow the standard parent-child relationship with nodes in Notch, with a couple exceptions:
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Camera Distance | Distance from the orbit point to the Camera. |
Zoom Factor | The zoom of the camera. Increasing this value increases the FOV. |
Field Of View Y | The angle to modify the FOV with. Only functions with Use Field OF View Y enabled. |
Use Field Of View Y | Measure the FOV using an angle along the Y axis and the scene Aspect Ratio. |
Use Field Of View Y As X | Measure the FOV using an angle along the X axis instead of Y. Only functions with Use Field OF View Y enabled. |
Near Clip | The closest distance that will be rendered. WARNING: Reducing this value too low can reduce the accuracy of aspects of the render. |
Far Clip | The furthest distance that will be rendered by this camera. WARNING: Increasing this value too high, without increasing the Near Clip can reduce the accuracy of aspects of the renderer. Generally best left untouched. |
Camera Priority | Change the priority of the camera. If two or more cameras have the same priority, the highest camera node in the nodegraph heirarchy is used. |
Orthographic | Toggle the camera to be an orthographic camera with parallel perspective. |
Lock Aspect Ratio | Locks the aspect ratio of the camera to a defined ratio, as opposed to those inherited from the project settings. |
Aspect Ratio | Defines the ratio between the cameras width and height when Lock Aspect Ratio is enabled. |
Film Offset X | Offsets the camera view across the directional plane of the film in the local X axis. |
Film Offset Y | Offsets the camera view across the directional plane of the film in the local Y axis. |
Control the Depth Of Field properties on the camera. Depth OF FIeld must be enabled on a Renderer Node to function.
Parameter | Details |
---|---|
Focus Mode | Control how the camera chooses its focus method. Adding a focus target as a child to the camera overwrites this property. |
Focal Plane Distance | The distance from the camera that is sharp, when utilising Depth of Field. Requires a Depth of Field Post-FX node to be used. |
Focal Bluriness | How blurry the focal point is. Requires a Depth of Field Post-FX node to be used. |
Focus Adaption Rate | Controls how quickly the focus plane adapts to the new distance in auto mode. |
Bokeh Shape | control the shape used for generating a bokeh shapes in the depth of field |
Blades | If in polygon mode, set the number of blades used to generate the polygon. |
Blade Rotation | If in Polygon mode, Rotate the polygon shape. |
Bokeh Image | Select an image to use in Image mode. |
Use Separate Near/Far Ranges | When enabled, the new and far distance offsets are controlled seperately. |
Focal Range | The range around the focal plane that is sharp. Requires a Depth of Field Post-FX node to be used. |
Near DOF Range | Control the near range for the depth of field. |
Far DOF Range | Control the near range for the depth of field. |
Use In Focus Area | When enabled, control a range within the depth of field which isn’t affected by the blur. |
In Focus Area | Control the range for the in focus area. |
Name | Description | Typical Input |
---|---|---|
Included Objects | Select nodes will be included in the final rendering from this camera. Once a node is connected, all unconnected nodes will be treated as excluded. | 3D Object |
Excluded Objects | Select objects to be ignored by this camera. These objects will not be rendered, but will otherwise be generated and impact performance. Once a node is connected, all unconnected nodes will be treated as included. | 3D Object |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |