Multi Camera
Updated: 4 Dec 2023
Places a node which combines multiple cameras views together into a single render.Updated: 4 Dec 2023
Places a node which combines multiple cameras views together into a single render.The Multi Camera node enables multiple camera views to be rendered simultaneously, for example for output to a single media server canvas. Multiple cameras are passed in via the Camera Nodes input and combined into the main canvas with the views arranged horizontally. The order in which cameras are selected is decided by their position in the node graph. Connected cameras do not need to be connected to the root to be used.
Any connected cameras with post-fx applied to them will no longer have the post-fx applied when viewed through the multi camera. For this, you should look at the Render To Texture node and image 2D.
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.
These properties control the core behaviours of the node.
Parameter | Details |
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Resolution X | The pixel resolution of each camera horizontally. When set to 0, the scene resolution is used. |
Resolution Y | The pixel resolution of each camera vertically. When set to 0, the scene resolution is used. |
Layout |
Controls how the node arranges the multiple input camera feeds.
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Tiles X | Set the amount of columns in the grid when “Layout” is set to Custom. |
Tiles Y | Set the amount of rows in the grid when “Layout” is set to Custom. |
Name | Description | Typical Input |
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Camera Nodes | The cameras which will be displayed in the multi camera display. | Camera |
Included Objects | Select nodes will be included in the final rendering from this camera. Once a node is connected, all unconnected nodes will be treated as excluded. | 3D Object |
Excluded Objects | Select objects to be ignored by this camera. These objects will not be rendered, but will otherwise be generated and impact performance. Once a node is connected, all unconnected nodes will be treated as included. | 3D Object |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |