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Camera Focus Target

Camera Focus Target

Updated: 22 Mar 2024

A transform for a cameras depth of field parameters to focus on.

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Method #

A transform used as a reference for the depth of field focus plane of a camera. Only functions when Depth Of Field has been enabled in a Renderer node.

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.

Connect a node to the transform modifiers input to use that node to control the depth of field position.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Focus Range The range around the focal plane that is sharp. Requires a Depth of Field Post-FX node to be used.
DOF Amount How strong the depth of field is.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null

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