Method #
This node is used to add standard 3D cameras into the scene, with various camera related controls accessible from the properties panel. Cameras are used to view the 3D content from an assigned perspective, so its generally recommended you add a 3D camera into the scene as early as possible, so you can lock down where you will be rendering your content from and build with that viewpoint in mind.
Focal parameters are only effective when Depth Of Field has been enabled in a Renderer node.
Attach the Target Node input to any object, to have the camera track that object.
To move the Camera to the Orbit Cameras current position, right-click the camera and select Camera Options > Set To Current View.
Nodes parented to this node will generally follow the standard parent-child relationship with nodes in Notch, with a couple exceptions:
- Most Post-FX nodes will only run when viewed through a camera when connected to the camera.
- The Camera Focus Target controls the focus position and attributes for the camera.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Zoom Factor The zoom of the camera. Increasing this value increases the FOV.
Field Of View Y The angle to modify the FOV with. Only functions with Use Field OF View Y enabled.
Use Field Of View Y Measure the FOV using an angle along the Y axis and the scene Aspect Ratio.
Use Field Of View Y As X Measure the FOV using an angle along the X axis instead of Y. Only functions with Use Field OF View Y enabled.
Near Clip The closest distance that will be rendered. WARNING: Reducing this value too low can reduce the accuracy of aspects of the render.
Far Clip The furthest distance that will be rendered by this camera. WARNING: Increasing this value too high, without increasing the Near Clip can reduce the accuracy of aspects of the renderer. Generally best left untouched.
Camera Priority Change the priority of the camera. If two or more cameras have the same priority, the highest camera node in the nodegraph heirarchy is used.
Orthographic Toggle the camera to be an orthographic camera with parallel perspective.
Lock Aspect Ratio Locks the aspect ratio of the camera to a defined ratio, as opposed to those inherited from the project settings.
Aspect Ratio Defines the ratio between the cameras width and height when Lock Aspect Ratio is enabled.
Film Offset X Offsets the camera view across the directional plane of the film in the local X axis.
Film Offset Y Offsets the camera view across the directional plane of the film in the local Y axis.
Control the Depth Of Field properties on the camera. Depth OF FIeld must be enabled on a Renderer Node to function.
Parameter Details
Focus Mode Control how the camera chooses the focal target for the Depth Of Field
Focal Plane Distance When Manual Focus is selected, sets the distance plane from the camera where the scene is in focus. Use CTRL+LMB to set this interactively in the Viewport.
Focal Bluriness How much the Depth Of Field blurs the content from the focal plane.
Focus Adaption Rate When Auto Focus is selected, controls how quickly the focus changes as the auto-focus target changes.
Bokeh Shape Control the shape of the Depth Of Field Bokeh Shapes.
Blades When Polygon is selected, how many blades make up the aperture.
Blade Rotation When Polygon is selected, controls the rotation of the polygons.
Bokeh Image When Image is selected, select which image should be used for the Depth Of Field shape.
Use Separate Near/Far Ranges Edit Me
Focal Range Edit Me
Near DOF Range Edit Me
Far DOF Range Edit Me
Use In Focus Area Edit Me
In Focus Area Edit Me
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Zoom Factor | The zoom of the camera. Increasing this value increases the FOV. |
Field Of View Y | The angle to modify the FOV with. Only functions with Use Field OF View Y enabled. |
Use Field Of View Y | Measure the FOV using an angle along the Y axis and the scene Aspect Ratio. |
Use Field Of View Y As X | Measure the FOV using an angle along the X axis instead of Y. Only functions with Use Field OF View Y enabled. |
Near Clip | The closest distance that will be rendered. WARNING: Reducing this value too low can reduce the accuracy of aspects of the render. |
Far Clip | The furthest distance that will be rendered by this camera. WARNING: Increasing this value too high, without increasing the Near Clip can reduce the accuracy of aspects of the renderer. Generally best left untouched. |
Camera Priority | Change the priority of the camera. If two or more cameras have the same priority, the highest camera node in the nodegraph heirarchy is used. |
Orthographic | Toggle the camera to be an orthographic camera with parallel perspective. |
Lock Aspect Ratio | Locks the aspect ratio of the camera to a defined ratio, as opposed to those inherited from the project settings. |
Aspect Ratio | Defines the ratio between the cameras width and height when Lock Aspect Ratio is enabled. |
Film Offset X | Offsets the camera view across the directional plane of the film in the local X axis. |
Film Offset Y | Offsets the camera view across the directional plane of the film in the local Y axis. |
Control the Depth Of Field properties on the camera. Depth OF FIeld must be enabled on a Renderer Node to function.
Parameter | Details |
---|---|
Focus Mode | Control how the camera chooses the focal target for the Depth Of Field |
Focal Plane Distance | When Manual Focus is selected, sets the distance plane from the camera where the scene is in focus. Use CTRL+LMB to set this interactively in the Viewport. |
Focal Bluriness | How much the Depth Of Field blurs the content from the focal plane. |
Focus Adaption Rate | When Auto Focus is selected, controls how quickly the focus changes as the auto-focus target changes. |
Bokeh Shape | Control the shape of the Depth Of Field Bokeh Shapes. |
Blades | When Polygon is selected, how many blades make up the aperture. |
Blade Rotation | When Polygon is selected, controls the rotation of the polygons. |
Bokeh Image | When Image is selected, select which image should be used for the Depth Of Field shape. |
Use Separate Near/Far Ranges | Edit Me |
Focal Range | Edit Me |
Near DOF Range | Edit Me |
Far DOF Range | Edit Me |
Use In Focus Area | Edit Me |
In Focus Area | Edit Me |
Name | Description | Typical Input |
---|---|---|
Included Objects | Select nodes will be included in the final rendering from this camera. Once a node is connected, all unconnected nodes will be treated as excluded. | 3D Object |
Excluded Objects | Select objects to be ignored by this camera. These objects will not be rendered, but will otherwise be generated and impact performance. Once a node is connected, all unconnected nodes will be treated as included. | 3D Object |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |