Notch Notch Manual 1.0
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Text

Text

Add 3D text to the scene.

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Method #

This node generates and renders a 3D mesh from the text that has been generated according to various attributes using a supplied font. The font must be in TrueType or OpenType format and loaded as a Font resource. Text must be entered via the Text String parameter, or connected with a Text String Node. Some nodes such as the OSC Text String and RSS Text nodes can be updated via external sources, enabling live updating text. JavaScript scripts may modify the Text String parameter of a text node in order to control text from a script.

As well as being rendered directly, Text nodes may also be used as an input for various other nodes, including Particle Mesh Emitters, Field 3D Object Emitters, Clone To Mesh, Clone To Volume and numerous others.

As Point Size gets smaller, less path data is used, lowering the resolution of the of the output text. We strongly recommend using Size Scale when resizing a font, unless you need to add more or less resolution to your text.
When using monospace fonts, ensure that Letter Space Scaling is always set to zero and scale your Word Spacing to ensure you match your space distance to the letter size.

Parameters

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

TBC

ParameterDetails
Pivot ModeControl where the pivot point is generated for the object.
Pivot Point SelectionIn custom mode, filter the points shown on the bounding box for placing the pivot.
Pivot Position XIn custom mode, directly edit the x position of the pivot.
Pivot Position YIn custom mode, directly edit the y position of the pivot.
Pivot Position ZIn custom mode, directly edit the z position of the pivot.
Dynamic UpdateControl whether the changes to the pivot dynamically update the object.
ParameterDetails
FontSelect a font to be used.
VisibleControl whether the node is visible or not to the scene.
Seen By RaysAllow the mesh to be seen by the raytracer. When set to 0, the mesh will still render in camera but will be ignored by any raytracing nodes.
Per Object Composite AlphaOverwrites the alpha channel beneath the object, giving simple effect of transparency. best used when the mesh won’t overlap with other objects, as other meshes will not be seen through the mesh.
Render Z OnlyWhen enabled, the 3D object is only rendered to the depth buffer in the main camera render. No colour data is rendered.
Render To Shadows OnlyWhen enabled, this object isn’t rendered to the camera but will render shadows still.
Text StringA string of text to be displayed.
Geometry TypeHow the text is generated to the screen.
  • Polygons : Text is generated into a 3d mesh, with the extrude property defining the thickness of the text.
  • Bitmaps : Text is generated into a bitmap image on a 3d plane. | none
Words To ClonesSplit the text into clones.
Word Separator StringThe character used to split the text string into clones. defaults to space.
KerningControl the kerning on the text. will use a kerning table supplied by the font if applicable, otherwise will default to optical proximity checks between characters.
Letter Spacing ScaleScale the spacing between each letter.
Letter GapScale the spacing between each letter.
Word SpacingControl the spacing between words.
Line SpacingControl the spacing between each new line.
Point SizeChanges the point size of the font.
Right To Left TextControl the direction of the text. useful for languages that are written right to left.
Write On Off ModeChoose how the text is animated onto the screen.
Write Off FunctionChoose how the text is animated off the screen.
Write On TimeControl the time it takes for the text to appear on the screen.
Write Off TimeControl the time it takes for the text to disappear on the screen.
Write Off Time OffsetControl the time between the write on time finishing and the write off time beginning.
Write On Space DurationHow long it takes for a space character to be “written” on.
Write On/Off Fade TimeFades the alpha of text as it’s written on and off. only functions in bitmap mode.
JustificationChoose how the text is justified in reference to the gizmo.
Kerning ModeChoose whether kerning is done optically or through a kerning table.
AxisChoose which axis the text is generated on.
Size ScaleScale the size of the text.
ExtrudeControl the depth of the generated text.
Extrude AmountExtrude the text, so it is 3d.
Bevelbevel the text along the extruded edges.
Bevel WidthControl the wdith of the bevel generated.
Bevel DepthControl how far the bevel is offset back into the text.
CircularGenerates the text into a circle format
Circular RadiusThe size of the circle for the text to be fixed around
Deformer Chunks ModeHow connected deformers in chunks vertex source mode will affect the text.
  • Letters : Each letter will be treated as a chunk.
  • Words : Each word will be treated as a chunk. | none
Text Vertex CountShows how many vertices are required to generate the text.
Text Polygon CountShows the polygon count required to generate the text.
Post-Deformer Vertex CountShows the current vertex count of the Text after all the deformers have been applied
Post-Deformer Polygon CountShows the current polygon count of the Text after all the deformers have been applied
ParameterDetails
Fit To BoxEnable text to be clamped to fit inside of a defined box.
Box X0Text boxes bottom left x position.
Box Y0Text boxes bottom left y position.
Box X1Text boxes top right x position.
Box Y1Text boxes top right y position.

These properties add options for drawing all the edges of the mesh as lines. Useful for rendering wireframe effects.

ParameterDetails
Lines VisibleControl whether lines are rendered to the scene from the geometry.
Lines AlphaChange the alpha transparency value of the lines, making them appear see-through.
ColourChange the colour value of the lines.
Use Vertex ColoursColour lines based on the vertex colours of the geometry.
Thick LinesAllow the lines to rendered with thickness, for line effects which can be accurately anti-aliased.
Hide Back Face LinesHide the lines generated from polygon faces facing away from the camera, where only the back faces of geometry can be seen.
Lock WidthLock the line width to be a consistent width regardless of distance from the camera. Only functions with Thick Lines enabled.
Thick Line WidthControl the thickness of all the lines. Only functions with Thick Lines enabled.
Show Silhouette LinesDraws lines along the edges of the object relative to the camera.
Show Normal Difference LinesDraw a line along the edges of the mesh, depending on the angle difference between their mutual faces.
Show Unshared LinesDraw lines along all edges of the shape.
Show Other LinesShow all the lines for each edge of the mesh.
Unshared Lines WeightControl the strength of the unshared lines.
Silhouette Lines WeightControl the strength of the silhouette lines.
Normal Difference Lines WeightControl the strength of the lines generated along the normal angles.
Other Lines WeightControl the strength of the lines for each edge in the mesh.
Line Normal Difference AngleChange the threshold angle between two face normals that will generate a line along their common edge. Only functions with Show Normal Lines enabled.
Line Normal Fade SharpnessHow much the drawn normal lines will fade away the closer the edge angle is to the Line Normal Difference Angle.
Line Depth BiasExaggerate the width of the lines based on the distance to the camera. not functional with Lock Width enabled.
Line Silhouette Fade SharpnessHow much the drawn silhouette lines will fade away based on the size of the edge angle to the camera.

Preview the objects material in the viewport.

These properties control how the surface of the generated mesh reacts to light in the scene. See Materials for a breakdown of all these properties individually.

Inputs

NameDescriptionTypical Input
EffectorsUse Cloner Effectors to transform the words or letters.Effector
Text String NodesOverride the text string from in the node.Text String
MaterialOverride the default material with a material node.Material
Extruded MaterialSelect the Material to be applied to the extruded section of the mesh.Material
Transform ModifiersApply the transforms of another node to this node.Transform
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Transform
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Transform
Number Of PolygonsOutputs the number of Polygons generated.Modifier
Number Of VerticesOutputs the number of Vertices generated.Modifier
Font UsedOutputs the name of the font resource currently in useText String