Notch Notch Manual 1.0
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Spline

Spline

This node defines a spline in 3D space from a number of control points.

Method #

This node defines a spline in 3D space from a number of control points.

Adding spline control points #

Control points may be added by:

Using a keyboard shortcut (Ctrl-F5) #

Clicking on ‘Add New spline point’ button on the properties pane #

Double clicking in-between two existing spline points, along the spline to add a new point at the intersection point #

Adding points will inherit the direction from the previous point tangent so will appear offset (in the new point case) from the previous point along the tangent vector.

Spline point selection #

You can select a spline point in either perspective or orthogonal camera views by LMB clicking on the spline point. The spline point will be highlighted, with a tangent control displayed which then can be manipulated by scaling the tangent or rotating along the heading and pitch axis.

Spline point Tangent Scaling, rotation and point translation #

To scale the tangent, press CTRL then LMB click on the point with the tangent to be scaled. Alternatively, press CTRL but use the mouse scroll wheel to change the scale of the tangent.

To Rotate the tangent direction, LMB click the tangent end point and drag in the viewport to manipulate the heading and pitch of the tangent direction.

To Translate a spline point, LMB click and drag a point to translate in the viewport’s image/projection plane. Alternatively, press TAB to activate a Translation gizmo which can be dragged to get world space positioning of the spline point

Note: spline tangent manipulation is only enabled when the ‘Auto-Generate Tangents’ property is not enabled.

Removal of spline points #

Points can be be removed from the spline by first selecting the point with LMB click in viewport and using the backspace key.

Spline Import #

Splines may also be imported from 3D packages as part of a 3D Scene node.

Spline Node Interactivity #

Splines may be used in conjunction with Spline Followers to allow geometry or transforms to follow the path of a spline. Splines may also be used with Particle Spline Emitters to emit particles from splines, Spline Deformers to deform 3D objects using splines, and numerous other uses.

Parameters

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.
ParameterDetails
LoopingControl whether the spline animation loops.
TangentsControl how the spline tangents are generated for the spline
Tangent SmoothnessControls the auto-smoothing of the tangents, and how much smoothing is applied
Add Spline Null To EndAdds a null to the end of the spline, adding a new point to edit.
Add Spline Null To StartAdds a null to the start of the spline, adding a new point to edit.
Point CreationControls where the newly added points are added in the scenes.
Add Points Distancedistance from the first or last point the new point is added
Delete Last Nulldeletes the last tangent in the spline
Delete First Nulldeletes the first tangent in the spline
Delete Selected Nulldeletes the currently selected tangent
Delete All Nullsdeletes all the tangents on the spline
Normalise Spline TimeNormalises the spline times between 0 and 1.
Spline Time ModeControls how the spline is evaluated by spline followers.
  • Knots : Followers take the same amount of time to move between each control point on the spline.
  • Length : The time followers take to move between each control point is normalised by the distance along the spline, so the follower will appear to move at a constant rate.
ParameterDetails
Show SplineToggle whether the spline is shown.

Inputs

NameDescriptionTypical Input
Spline NodesThe control point nodes for the spline. A transform array can also be connected to control the spline generation.Null
Colour SourceUse a ramp node to generate colours along the spline.Colour Ramp
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null