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Skybox

Skybox

Updated: 4 Dec 2023

Add a skybox to the scene.

image

image

Method #

This node defines a sky box which can be used as a background for a 3D scene. Sky boxes can be created from images that are arranged in a spherical or dual paraboloid format. The image is converted into a cube map to be used as a sky box. The cube map is stored in a 16-bit HDR format so HDR images may be used for the sky box.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Texture Choose an image to use for the skybox.
Brightness Control the brightness of the skybox.
Dual Paraboloid Brightness Change the brightness of the skybox, and all nodes that reflect the skybox.
Size Control the size of the skybox.
Blur Amount Control the amount of blur that is applied to the skybox.
Dual Paraboloid Blur Amount Control the amount of blur that is applied to the skybox when in dual paraboloid mode.
Render Skybox Toggle whether the skybox is rendered or not.
Skybox Resolution Control the resolution of the skybox
Dynamic Toggle whether the skybox is dynamic.
Image Source Mapping Select which type of mapping should be used for the supplied image.
Stereoscopic Enables stereoscopic 360 videos/images to be used within a stereoscopic setup. Requires a stereoscopic image to function properly.
Lock To Camera Locks the Skybox to follow the camera, so you cant fly through it.

Inputs

NameDescriptionTypical Input
Envmapped NodesNodes to be affected by the environment map.3D Object
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null