Notch Notch Manual 1.0
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Revolve Spline

Revolve Spline

TBC

Method #

This node …

Parameters

ParameterDetails
Position XTBC
Position YTBC
Position ZTBC
Rotation HeadingTBC
Rotation PitchTBC
Rotation BankTBC
Scale XTBC
Scale YTBC
Scale ZTBC
ParameterDetails
PositionTBC
RotationTBC
ScaleTBC
World Position OnlyTBC
Inherit TimeTBC
ParameterDetails
Pivot ModeTBC
  • Centre : TBC
  • Custom : TBC
  • Place : TBC
Pivot Point SelectionTBC
  • All : TBC
  • Faces : TBC
  • Corners : TBC
  • Edges : TBC
Pivot Position XTBC
Pivot Position YTBC
Pivot Position ZTBC
Dynamic UpdateTBC
ParameterDetails
Isolate In ViewportTBC
Num Spline SegmentsTBC
Spline Time MinTBC
Spline Time MaxTBC
Spline Time OffsetTBC
Num Radial SegmentsTBC
Enable ThicknessTBC
ThicknessTBC
Use Spline ColoursTBC
ParameterDetails
VisibleTBC
Seen By RaysTBC
Per Object Composite AlphaTBC
ParameterDetails
Lines VisibleTBC
Lines AlphaTBC
ColourTBC
Use Vertex ColoursTBC
Thick LinesTBC
Hide Back Face LinesTBC
Lock WidthTBC
Thick Line WidthTBC
Show Silhouette LinesTBC
Show Normal Difference LinesTBC
Show Unshared LinesTBC
Show Other LinesTBC
Unshared Lines WeightTBC
Silhouette Lines WeightTBC
Normal Difference Lines WeightTBC
Other Lines WeightTBC
Line Normal Difference AngleTBC
Line Normal Fade SharpnessTBC
Line Depth BiasTBC
Line Silhouette Fade SharpnessTBC
ParameterDetails
Material PreviewTBC
ParameterDetails
BSDFTBC
ColourTBC
BrightnessTBC
Specular IntensityTBC
Specular ColourTBC
Colour Map -> Specular ColourTBC
Specular AnisotropyTBC
Specular FalloffTBC
Diffuse FresnelTBC
MetallicnessTBC
RoughnessTBC
Normal Map ModeTBC
  • Off : TBC
  • Tangent Space : TBC
  • Object Space : TBC
EmissivenessTBC
Emissive ScatteringTBC
Emissive Lights SceneTBC
Use DisplacementTBC
  • Off : TBC
  • On : TBC
Opacity ModeTBC
  • Solid : TBC
  • Blend : TBC
  • Clip : TBC
TranslucencyTBC
  • Off : TBC
  • Refraction : TBC
  • Subsurface Scattering : TBC
  • Single Sided SSS : TBC
Diffuse LightmapTBC
  • Off : TBC
  • On : TBC
Ambient OcclusionTBC
  • Off : TBC
  • On : TBC
TexturesTBC
Colour TextureTBC
Diffuse MapTBC
Specular MapTBC
Emissiveness MapTBC
Metallicness MapTBC
Roughness MapTBC
Normal MapTBC
Displacement MapTBC
Alpha MapTBC
Ambient Occlusion MapTBC
Subsurface Colour MapTBC
Subsurface Weight MapTBC
UV Texture Filter ModeTBC
  • Point : TBC
  • Bilinear : TBC
  • Anisotropic : TBC
  • Bicubic : TBC
  • Oversampling : TBC
Diffuse Map -> AOTBC
Texture Mip BiasTBC
UVsTBC
Colour Texture UVTBC
  • UV 1 : TBC
  • UV 2 : TBC
  • UV 3 : TBC
  • UV 4 : TBC
Diffuse Map UVTBC
  • UV 1 : TBC
  • UV 2 : TBC
  • UV 3 : TBC
  • UV 4 : TBC
Specular Map UVTBC
  • UV 1 : TBC
  • UV 2 : TBC
  • UV 3 : TBC
  • UV 4 : TBC
Emissiveness Map UVTBC
  • UV 1 : TBC
  • UV 2 : TBC
  • UV 3 : TBC
  • UV 4 : TBC
Metallicness Map UVTBC
  • UV 1 : TBC
  • UV 2 : TBC
  • UV 3 : TBC
  • UV 4 : TBC
Roughness Map UVTBC
  • UV 1 : TBC
  • UV 2 : TBC
  • UV 3 : TBC
  • UV 4 : TBC
Normal Map UVTBC
  • UV 1 : TBC
  • UV 2 : TBC
  • UV 3 : TBC
  • UV 4 : TBC
Displacement Map UVTBC
  • UV 1 : TBC
  • UV 2 : TBC
  • UV 3 : TBC
  • UV 4 : TBC
Alpha Map UVTBC
  • UV 1 : TBC
  • UV 2 : TBC
  • UV 3 : TBC
  • UV 4 : TBC
Ambient Occlusion Map UVTBC
  • UV 1 : TBC
  • UV 2 : TBC
  • UV 3 : TBC
  • UV 4 : TBC
Subsurface Colour Map UVTBC
  • UV 1 : TBC
  • UV 2 : TBC
  • UV 3 : TBC
  • UV 4 : TBC
Subsurface Weight Map UVTBC
  • UV 1 : TBC
  • UV 2 : TBC
  • UV 3 : TBC
  • UV 4 : TBC
UV Scale XTBC
UV Scale YTBC
UV Offset XTBC
UV Offset YTBC
Diffuse UV Scale XTBC
Diffuse UV Scale YTBC
Diffuse UV Offset XTBC
Diffuse UV Offset YTBC
Texture Wrap Mode UTBC
  • Repeat : TBC
  • Clamp : TBC
  • Border With Black : TBC
  • Mirror : TBC
Texture Wrap Mode VTBC
  • Repeat : TBC
  • Clamp : TBC
  • Border With Black : TBC
  • Mirror : TBC
Diffuse Texture Filter ModeTBC
  • Point : TBC
  • Bilinear : TBC
  • Anisotropic : TBC
  • Bicubic : TBC
  • Oversampling : TBC
Diffuse Texture Wrap Mode UTBC
  • Repeat : TBC
  • Clamp : TBC
  • Border With Black : TBC
  • Mirror : TBC
Diffuse Texture Wrap Mode VTBC
  • Repeat : TBC
  • Clamp : TBC
  • Border With Black : TBC
  • Mirror : TBC
UV Remap FilteringTBC
LightingTBC
LitTBC
Reflections ModeTBC
  • Full Reflections : TBC
  • Env Map : TBC
  • Off : TBC
ShadowsTBC
  • Cast + Receive : TBC
  • Cast : TBC
  • Receive : TBC
  • Off : TBC
Render VisibilityTBC
  • Full : TBC
  • Unseen by Rays : TBC
  • Unseen by Camera : TBC
Raytracing SettingsTBC
  • Use Global Settings : TBC
  • Override : TBC
Max. Diffuse DepthTBC
Max. Glossy DepthTBC
Max. Refraction DepthTBC
GeometryTBC
Polygon SidednessTBC
  • Front : TBC
  • Back : TBC
  • Double Sided : TBC
Flip PolygonsTBC
Smoothing AngleTBC
WireframeTBC
FXTBC
Rim LightingTBC
  • Off : TBC
  • Rim Lighting : TBC
GlowTBC
Vertex ColoursTBC
Vertex Colours - Apply To ColourTBC
  • No : TBC
  • Multiply by RGB : TBC
  • Multiply by Red : TBC
  • Multiply by Green : TBC
  • Multiply by Blue : TBC
  • Multiply by Alpha : TBC
  • Multiply by Inv Red : TBC
  • Multiply by Inv Green : TBC
  • Multiply by Inv Blue : TBC
  • Multiply by Inv Alpha : TBC
Vertex Colours - Apply To AlphaTBC
  • No : TBC
  • Multiply by Red : TBC
  • Multiply by Green : TBC
  • Multiply by Blue : TBC
  • Multiply by Alpha : TBC
  • Multiply by Inv Red : TBC
  • Multiply by Inv Green : TBC
  • Multiply by Inv Blue : TBC
  • Multiply by Inv Alpha : TBC
Vertex Colours - Apply To RoughnessTBC
  • No : TBC
  • Multiply by Red : TBC
  • Multiply by Green : TBC
  • Multiply by Blue : TBC
  • Multiply by Alpha : TBC
  • Multiply by Inv Red : TBC
  • Multiply by Inv Green : TBC
  • Multiply by Inv Blue : TBC
  • Multiply by Inv Alpha : TBC
Vertex Colours - Apply To MetallicnessTBC
  • No : TBC
  • Multiply by Red : TBC
  • Multiply by Green : TBC
  • Multiply by Blue : TBC
  • Multiply by Alpha : TBC
  • Multiply by Inv Red : TBC
  • Multiply by Inv Green : TBC
  • Multiply by Inv Blue : TBC
  • Multiply by Inv Alpha : TBC
Vertex Colours - Apply To EmissivenessTBC
  • No : TBC
  • Multiply by Red : TBC
  • Multiply by Green : TBC
  • Multiply by Blue : TBC
  • Multiply by Alpha : TBC
  • Multiply by Inv Red : TBC
  • Multiply by Inv Green : TBC
  • Multiply by Inv Blue : TBC
  • Multiply by Inv Alpha : TBC

Inputs

NameDescriptionTypical Input
Spline SourcesTBCTBC
MaterialTBCTBC
Displace ImagesTBCTBC
Transform ModifiersTBCTBC
Target NodeTBCTBC
Local Transform OverrideTBCTBC
Position XTBCTBC
Position YTBCTBC
Position ZTBCTBC
Rotation HeadingTBCTBC
Rotation PitchTBCTBC
Rotation BankTBCTBC
Scale XTBCTBC
Scale YTBCTBC
Scale ZTBCTBC
Get World Position XTBCTBC
Get World Position YTBCTBC
Get World Position ZTBCTBC
VisibleTBCTBC
VisibleTBCTBC
Seen By RaysTBCTBC
Spline Time MinTBCTBC
Spline Time MaxTBCTBC
Spline Time OffsetTBCTBC
ThicknessTBCTBC
Per Object Composite AlphaTBCTBC
Displace Image 1 CenterTBCTBC
Displac Image 1 AmountTBCTBC
Displace Image 1 BiasTBCTBC
Displace Image 2 CenterTBCTBC
Displace Image 2 AmountTBCTBC
Displac Image 2 BiasTBCTBC
Displace Image 3 CenterTBCTBC
Displace Image 3 AmountTBCTBC
Displace Image 3 BiasTBCTBC
Lines VisibleTBCTBC
Lines AlphaTBCTBC
Lines ColourTBCTBC
Thick Line WidthTBCTBC
Line Normal Difference AngleTBCTBC
Line Normal Fade SharpnessTBCTBC
Line Depth BiasTBCTBC
Unshared Lines WeightTBCTBC
Silhouette Lines WeightTBCTBC
Normal Difference Lines WeightTBCTBC
Other Lines WeightTBCTBC
Line Silhouette Fade SharpnessTBCTBC
Colour RTBCTBC
Colour GTBCTBC
Colour BTBCTBC
Colour ATBCTBC
ColourTBCTBC
Specular Colour RTBCTBC
Specular Colour GTBCTBC
Specular Colour BTBCTBC
Specular Colour ATBCTBC
Specular ColourTBCTBC
Rim Lighting Colour RTBCTBC
Rim Lighting Colour GTBCTBC
Rim Lighting Colour BTBCTBC
Rim Lighting Colour ATBCTBC
Rim Lighting ColourTBCTBC
Absorption Colour RTBCTBC
Absorption Colour GTBCTBC
Absorption Colour BTBCTBC
Absorption Colour ATBCTBC
Absorption ColourTBCTBC
Shadow Catcher Colour RTBCTBC
Shadow Catcher Colour GTBCTBC
Shadow Catcher Colour BTBCTBC
Shadow Catcher Colour ATBCTBC
Shadow Catcher ColourTBCTBC
Diffuse Coat RTBCTBC
Diffuse Coat GTBCTBC
Diffuse Coat BTBCTBC
Diffuse Coat ATBCTBC
Diffuse CoatTBCTBC
BrightnessTBCTBC
Specular IntensityTBCTBC
AlphaTBCTBC
MetallicnessTBCTBC
RoughnessTBCTBC
Specular FalloffTBCTBC
Specular AnisotropyTBCTBC
Diffuse FresnelTBCTBC
EmissivenessTBCTBC
Emissive ScatteringTBCTBC
DensityTBCTBC
GlowTBCTBC
Baked Diffuse IntensityTBCTBC
Alpha Sort BiasTBCTBC
Normal Map IntensityTBCTBC
Normal SmoothnessTBCTBC
Smoothing AngleTBCTBC
Motion Blur Velocity ScaleTBCTBC
DisplacementTBCTBC
Displacement OffsetTBCTBC
Rim Lighting IntensityTBCTBC
Rim Lighting FalloffTBCTBC
Subsurface Scatter RadiusTBCTBC
Subsurface WeightTBCTBC
Shadow Catcher BlendTBCTBC
Parallax AmountTBCTBC
UV Scale XTBCTBC
UV Scale YTBCTBC
UV Offset XTBCTBC
UV Offset YTBCTBC
Diffuse UV Scale XTBCTBC
Diffuse UV Scale YTBCTBC
Diffuse UV Offset XTBCTBC
Diffuse UV Offset YTBCTBC
Texture Mip BiasTBCTBC
Refraction IORTBCTBC
AberrationTBCTBC
Transparent DiffuseTBCTBC
AbsorptionTBCTBC
Toon Diffuse LevelsTBCTBC
Toon Specular LevelsTBCTBC
Toon Diffuse GradientTBCTBC
Toon Specular GradientTBCTBC