Revolve Spline
Method #
This node …
Parameters
Parameter Details
Position X TBC
Position Y TBC
Position Z TBC
Rotation Heading TBC
Rotation Pitch TBC
Rotation Bank TBC
Scale X TBC
Scale Y TBC
Scale Z TBC
Parameter Details
Position TBC
Rotation TBC
Scale TBC
World Position Only TBC
Inherit Time TBC
Parameter Details
Pivot Mode TBC
- Centre : TBC
- Custom : TBC
- Place : TBC
Pivot Point Selection TBC
- All : TBC
- Faces : TBC
- Corners : TBC
- Edges : TBC
Pivot Position X TBC
Pivot Position Y TBC
Pivot Position Z TBC
Dynamic Update TBC
Parameter Details
Isolate In Viewport TBC
Num Spline Segments TBC
Spline Time Min TBC
Spline Time Max TBC
Spline Time Offset TBC
Num Radial Segments TBC
Enable Thickness TBC
Thickness TBC
Use Spline Colours TBC
Parameter Details
Visible TBC
Seen By Rays TBC
Per Object Composite Alpha TBC
Parameter Details
Lines Visible TBC
Lines Alpha TBC
Colour TBC
Use Vertex Colours TBC
Thick Lines TBC
Hide Back Face Lines TBC
Lock Width TBC
Thick Line Width TBC
Show Silhouette Lines TBC
Show Normal Difference Lines TBC
Show Unshared Lines TBC
Show Other Lines TBC
Unshared Lines Weight TBC
Silhouette Lines Weight TBC
Normal Difference Lines Weight TBC
Other Lines Weight TBC
Line Normal Difference Angle TBC
Line Normal Fade Sharpness TBC
Line Depth Bias TBC
Line Silhouette Fade Sharpness TBC
Parameter Details
Material Preview TBC
Parameter Details
BSDF TBC
Colour TBC
Brightness TBC
Specular Intensity TBC
Specular Colour TBC
Colour Map -> Specular Colour TBC
Specular Anisotropy TBC
Specular Falloff TBC
Diffuse Fresnel TBC
Metallicness TBC
Roughness TBC
Normal Map Mode TBC
- Off : TBC
- Tangent Space : TBC
- Object Space : TBC
Emissiveness TBC
Emissive Scattering TBC
Emissive Lights Scene TBC
Use Displacement TBC
- Off : TBC
- On : TBC
Opacity Mode TBC
- Solid : TBC
- Blend : TBC
- Clip : TBC
Translucency TBC
- Off : TBC
- Refraction : TBC
- Subsurface Scattering : TBC
- Single Sided SSS : TBC
Diffuse Lightmap TBC
- Off : TBC
- On : TBC
Ambient Occlusion TBC
- Off : TBC
- On : TBC
Textures TBC
Colour Texture TBC
Diffuse Map TBC
Specular Map TBC
Emissiveness Map TBC
Metallicness Map TBC
Roughness Map TBC
Normal Map TBC
Displacement Map TBC
Alpha Map TBC
Ambient Occlusion Map TBC
Subsurface Colour Map TBC
Subsurface Weight Map TBC
UV Texture Filter Mode TBC
- Point : TBC
- Bilinear : TBC
- Anisotropic : TBC
- Bicubic : TBC
- Oversampling : TBC
Diffuse Map -> AO TBC
Texture Mip Bias TBC
UVs TBC
Colour Texture UV TBC
- UV 1 : TBC
- UV 2 : TBC
- UV 3 : TBC
- UV 4 : TBC
Diffuse Map UV TBC
- UV 1 : TBC
- UV 2 : TBC
- UV 3 : TBC
- UV 4 : TBC
Specular Map UV TBC
- UV 1 : TBC
- UV 2 : TBC
- UV 3 : TBC
- UV 4 : TBC
Emissiveness Map UV TBC
- UV 1 : TBC
- UV 2 : TBC
- UV 3 : TBC
- UV 4 : TBC
Metallicness Map UV TBC
- UV 1 : TBC
- UV 2 : TBC
- UV 3 : TBC
- UV 4 : TBC
Roughness Map UV TBC
- UV 1 : TBC
- UV 2 : TBC
- UV 3 : TBC
- UV 4 : TBC
Normal Map UV TBC
- UV 1 : TBC
- UV 2 : TBC
- UV 3 : TBC
- UV 4 : TBC
Displacement Map UV TBC
- UV 1 : TBC
- UV 2 : TBC
- UV 3 : TBC
- UV 4 : TBC
Alpha Map UV TBC
- UV 1 : TBC
- UV 2 : TBC
- UV 3 : TBC
- UV 4 : TBC
Ambient Occlusion Map UV TBC
- UV 1 : TBC
- UV 2 : TBC
- UV 3 : TBC
- UV 4 : TBC
Subsurface Colour Map UV TBC
- UV 1 : TBC
- UV 2 : TBC
- UV 3 : TBC
- UV 4 : TBC
Subsurface Weight Map UV TBC
- UV 1 : TBC
- UV 2 : TBC
- UV 3 : TBC
- UV 4 : TBC
UV Scale X TBC
UV Scale Y TBC
UV Offset X TBC
UV Offset Y TBC
Diffuse UV Scale X TBC
Diffuse UV Scale Y TBC
Diffuse UV Offset X TBC
Diffuse UV Offset Y TBC
Texture Wrap Mode U TBC
- Repeat : TBC
- Clamp : TBC
- Border With Black : TBC
- Mirror : TBC
Texture Wrap Mode V TBC
- Repeat : TBC
- Clamp : TBC
- Border With Black : TBC
- Mirror : TBC
Diffuse Texture Filter Mode TBC
- Point : TBC
- Bilinear : TBC
- Anisotropic : TBC
- Bicubic : TBC
- Oversampling : TBC
Diffuse Texture Wrap Mode U TBC
- Repeat : TBC
- Clamp : TBC
- Border With Black : TBC
- Mirror : TBC
Diffuse Texture Wrap Mode V TBC
- Repeat : TBC
- Clamp : TBC
- Border With Black : TBC
- Mirror : TBC
UV Remap Filtering TBC
Lighting TBC
Lit TBC
Reflections Mode TBC
- Full Reflections : TBC
- Env Map : TBC
- Off : TBC
Shadows TBC
- Cast + Receive : TBC
- Cast : TBC
- Receive : TBC
- Off : TBC
Render Visibility TBC
- Full : TBC
- Unseen by Rays : TBC
- Unseen by Camera : TBC
Raytracing Settings TBC
- Use Global Settings : TBC
- Override : TBC
Max. Diffuse Depth TBC
Max. Glossy Depth TBC
Max. Refraction Depth TBC
Geometry TBC
Polygon Sidedness TBC
- Front : TBC
- Back : TBC
- Double Sided : TBC
Flip Polygons TBC
Smoothing Angle TBC
Wireframe TBC
FX TBC
Rim Lighting TBC
- Off : TBC
- Rim Lighting : TBC
Glow TBC
Vertex Colours TBC
Vertex Colours - Apply To Colour TBC
- No : TBC
- Multiply by RGB : TBC
- Multiply by Red : TBC
- Multiply by Green : TBC
- Multiply by Blue : TBC
- Multiply by Alpha : TBC
- Multiply by Inv Red : TBC
- Multiply by Inv Green : TBC
- Multiply by Inv Blue : TBC
- Multiply by Inv Alpha : TBC
Vertex Colours - Apply To Alpha TBC
- No : TBC
- Multiply by Red : TBC
- Multiply by Green : TBC
- Multiply by Blue : TBC
- Multiply by Alpha : TBC
- Multiply by Inv Red : TBC
- Multiply by Inv Green : TBC
- Multiply by Inv Blue : TBC
- Multiply by Inv Alpha : TBC
Vertex Colours - Apply To Roughness TBC
- No : TBC
- Multiply by Red : TBC
- Multiply by Green : TBC
- Multiply by Blue : TBC
- Multiply by Alpha : TBC
- Multiply by Inv Red : TBC
- Multiply by Inv Green : TBC
- Multiply by Inv Blue : TBC
- Multiply by Inv Alpha : TBC
Vertex Colours - Apply To Metallicness TBC
- No : TBC
- Multiply by Red : TBC
- Multiply by Green : TBC
- Multiply by Blue : TBC
- Multiply by Alpha : TBC
- Multiply by Inv Red : TBC
- Multiply by Inv Green : TBC
- Multiply by Inv Blue : TBC
- Multiply by Inv Alpha : TBC
Vertex Colours - Apply To Emissiveness TBC
- No : TBC
- Multiply by Red : TBC
- Multiply by Green : TBC
- Multiply by Blue : TBC
- Multiply by Alpha : TBC
- Multiply by Inv Red : TBC
- Multiply by Inv Green : TBC
- Multiply by Inv Blue : TBC
- Multiply by Inv Alpha : TBC
Inputs
Parameter | Details |
---|---|
Position X | TBC |
Position Y | TBC |
Position Z | TBC |
Rotation Heading | TBC |
Rotation Pitch | TBC |
Rotation Bank | TBC |
Scale X | TBC |
Scale Y | TBC |
Scale Z | TBC |
Parameter | Details |
---|---|
Position | TBC |
Rotation | TBC |
Scale | TBC |
World Position Only | TBC |
Inherit Time | TBC |
Parameter | Details |
---|---|
Pivot Mode | TBC
|
Pivot Point Selection | TBC
|
Pivot Position X | TBC |
Pivot Position Y | TBC |
Pivot Position Z | TBC |
Dynamic Update | TBC |
Parameter | Details |
---|---|
Isolate In Viewport | TBC |
Num Spline Segments | TBC |
Spline Time Min | TBC |
Spline Time Max | TBC |
Spline Time Offset | TBC |
Num Radial Segments | TBC |
Enable Thickness | TBC |
Thickness | TBC |
Use Spline Colours | TBC |
Parameter | Details |
---|---|
Visible | TBC |
Seen By Rays | TBC |
Per Object Composite Alpha | TBC |
Parameter | Details |
---|---|
Lines Visible | TBC |
Lines Alpha | TBC |
Colour | TBC |
Use Vertex Colours | TBC |
Thick Lines | TBC |
Hide Back Face Lines | TBC |
Lock Width | TBC |
Thick Line Width | TBC |
Show Silhouette Lines | TBC |
Show Normal Difference Lines | TBC |
Show Unshared Lines | TBC |
Show Other Lines | TBC |
Unshared Lines Weight | TBC |
Silhouette Lines Weight | TBC |
Normal Difference Lines Weight | TBC |
Other Lines Weight | TBC |
Line Normal Difference Angle | TBC |
Line Normal Fade Sharpness | TBC |
Line Depth Bias | TBC |
Line Silhouette Fade Sharpness | TBC |
Parameter | Details |
---|---|
Material Preview | TBC |
Parameter | Details |
---|---|
BSDF | TBC |
Colour | TBC |
Brightness | TBC |
Specular Intensity | TBC |
Specular Colour | TBC |
Colour Map -> Specular Colour | TBC |
Specular Anisotropy | TBC |
Specular Falloff | TBC |
Diffuse Fresnel | TBC |
Metallicness | TBC |
Roughness | TBC |
Normal Map Mode | TBC
|
Emissiveness | TBC |
Emissive Scattering | TBC |
Emissive Lights Scene | TBC |
Use Displacement | TBC
|
Opacity Mode | TBC
|
Translucency | TBC
|
Diffuse Lightmap | TBC
|
Ambient Occlusion | TBC
|
Textures | TBC |
Colour Texture | TBC |
Diffuse Map | TBC |
Specular Map | TBC |
Emissiveness Map | TBC |
Metallicness Map | TBC |
Roughness Map | TBC |
Normal Map | TBC |
Displacement Map | TBC |
Alpha Map | TBC |
Ambient Occlusion Map | TBC |
Subsurface Colour Map | TBC |
Subsurface Weight Map | TBC |
UV Texture Filter Mode | TBC
|
Diffuse Map -> AO | TBC |
Texture Mip Bias | TBC |
UVs | TBC |
Colour Texture UV | TBC
|
Diffuse Map UV | TBC
|
Specular Map UV | TBC
|
Emissiveness Map UV | TBC
|
Metallicness Map UV | TBC
|
Roughness Map UV | TBC
|
Normal Map UV | TBC
|
Displacement Map UV | TBC
|
Alpha Map UV | TBC
|
Ambient Occlusion Map UV | TBC
|
Subsurface Colour Map UV | TBC
|
Subsurface Weight Map UV | TBC
|
UV Scale X | TBC |
UV Scale Y | TBC |
UV Offset X | TBC |
UV Offset Y | TBC |
Diffuse UV Scale X | TBC |
Diffuse UV Scale Y | TBC |
Diffuse UV Offset X | TBC |
Diffuse UV Offset Y | TBC |
Texture Wrap Mode U | TBC
|
Texture Wrap Mode V | TBC
|
Diffuse Texture Filter Mode | TBC
|
Diffuse Texture Wrap Mode U | TBC
|
Diffuse Texture Wrap Mode V | TBC
|
UV Remap Filtering | TBC |
Lighting | TBC |
Lit | TBC |
Reflections Mode | TBC
|
Shadows | TBC
|
Render Visibility | TBC
|
Raytracing Settings | TBC
|
Max. Diffuse Depth | TBC |
Max. Glossy Depth | TBC |
Max. Refraction Depth | TBC |
Geometry | TBC |
Polygon Sidedness | TBC
|
Flip Polygons | TBC |
Smoothing Angle | TBC |
Wireframe | TBC |
FX | TBC |
Rim Lighting | TBC
|
Glow | TBC |
Vertex Colours | TBC |
Vertex Colours - Apply To Colour | TBC
|
Vertex Colours - Apply To Alpha | TBC
|
Vertex Colours - Apply To Roughness | TBC
|
Vertex Colours - Apply To Metallicness | TBC
|
Vertex Colours - Apply To Emissiveness | TBC
|
Name | Description | Typical Input |
---|---|---|
Spline Sources | TBC | TBC |
Material | TBC | TBC |
Displace Images | TBC | TBC |
Transform Modifiers | TBC | TBC |
Target Node | TBC | TBC |
Local Transform Override | TBC | TBC |
Position X | TBC | TBC |
Position Y | TBC | TBC |
Position Z | TBC | TBC |
Rotation Heading | TBC | TBC |
Rotation Pitch | TBC | TBC |
Rotation Bank | TBC | TBC |
Scale X | TBC | TBC |
Scale Y | TBC | TBC |
Scale Z | TBC | TBC |
Get World Position X | TBC | TBC |
Get World Position Y | TBC | TBC |
Get World Position Z | TBC | TBC |
Visible | TBC | TBC |
Visible | TBC | TBC |
Seen By Rays | TBC | TBC |
Spline Time Min | TBC | TBC |
Spline Time Max | TBC | TBC |
Spline Time Offset | TBC | TBC |
Thickness | TBC | TBC |
Per Object Composite Alpha | TBC | TBC |
Displace Image 1 Center | TBC | TBC |
Displac Image 1 Amount | TBC | TBC |
Displace Image 1 Bias | TBC | TBC |
Displace Image 2 Center | TBC | TBC |
Displace Image 2 Amount | TBC | TBC |
Displac Image 2 Bias | TBC | TBC |
Displace Image 3 Center | TBC | TBC |
Displace Image 3 Amount | TBC | TBC |
Displace Image 3 Bias | TBC | TBC |
Lines Visible | TBC | TBC |
Lines Alpha | TBC | TBC |
Lines Colour | TBC | TBC |
Thick Line Width | TBC | TBC |
Line Normal Difference Angle | TBC | TBC |
Line Normal Fade Sharpness | TBC | TBC |
Line Depth Bias | TBC | TBC |
Unshared Lines Weight | TBC | TBC |
Silhouette Lines Weight | TBC | TBC |
Normal Difference Lines Weight | TBC | TBC |
Other Lines Weight | TBC | TBC |
Line Silhouette Fade Sharpness | TBC | TBC |
Colour R | TBC | TBC |
Colour G | TBC | TBC |
Colour B | TBC | TBC |
Colour A | TBC | TBC |
Colour | TBC | TBC |
Specular Colour R | TBC | TBC |
Specular Colour G | TBC | TBC |
Specular Colour B | TBC | TBC |
Specular Colour A | TBC | TBC |
Specular Colour | TBC | TBC |
Rim Lighting Colour R | TBC | TBC |
Rim Lighting Colour G | TBC | TBC |
Rim Lighting Colour B | TBC | TBC |
Rim Lighting Colour A | TBC | TBC |
Rim Lighting Colour | TBC | TBC |
Absorption Colour R | TBC | TBC |
Absorption Colour G | TBC | TBC |
Absorption Colour B | TBC | TBC |
Absorption Colour A | TBC | TBC |
Absorption Colour | TBC | TBC |
Shadow Catcher Colour R | TBC | TBC |
Shadow Catcher Colour G | TBC | TBC |
Shadow Catcher Colour B | TBC | TBC |
Shadow Catcher Colour A | TBC | TBC |
Shadow Catcher Colour | TBC | TBC |
Diffuse Coat R | TBC | TBC |
Diffuse Coat G | TBC | TBC |
Diffuse Coat B | TBC | TBC |
Diffuse Coat A | TBC | TBC |
Diffuse Coat | TBC | TBC |
Brightness | TBC | TBC |
Specular Intensity | TBC | TBC |
Alpha | TBC | TBC |
Metallicness | TBC | TBC |
Roughness | TBC | TBC |
Specular Falloff | TBC | TBC |
Specular Anisotropy | TBC | TBC |
Diffuse Fresnel | TBC | TBC |
Emissiveness | TBC | TBC |
Emissive Scattering | TBC | TBC |
Density | TBC | TBC |
Glow | TBC | TBC |
Baked Diffuse Intensity | TBC | TBC |
Alpha Sort Bias | TBC | TBC |
Normal Map Intensity | TBC | TBC |
Normal Smoothness | TBC | TBC |
Smoothing Angle | TBC | TBC |
Motion Blur Velocity Scale | TBC | TBC |
Displacement | TBC | TBC |
Displacement Offset | TBC | TBC |
Rim Lighting Intensity | TBC | TBC |
Rim Lighting Falloff | TBC | TBC |
Subsurface Scatter Radius | TBC | TBC |
Subsurface Weight | TBC | TBC |
Shadow Catcher Blend | TBC | TBC |
Parallax Amount | TBC | TBC |
UV Scale X | TBC | TBC |
UV Scale Y | TBC | TBC |
UV Offset X | TBC | TBC |
UV Offset Y | TBC | TBC |
Diffuse UV Scale X | TBC | TBC |
Diffuse UV Scale Y | TBC | TBC |
Diffuse UV Offset X | TBC | TBC |
Diffuse UV Offset Y | TBC | TBC |
Texture Mip Bias | TBC | TBC |
Refraction IOR | TBC | TBC |
Aberration | TBC | TBC |
Transparent Diffuse | TBC | TBC |
Absorption | TBC | TBC |
Toon Diffuse Levels | TBC | TBC |
Toon Specular Levels | TBC | TBC |
Toon Diffuse Gradient | TBC | TBC |
Toon Specular Gradient | TBC | TBC |