Null
Method #
A generic transform node, useful for controlling positions of other nodes in the scene.
A Null is a really useful object to use as a controller for other objects, such as a camera’s target position.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
TBC
Parameter Details
Pivot Mode Control where the pivot point is generated for the object.
Pivot Point Selection In custom mode, filter the points shown on the bounding box for placing the pivot.
Pivot Position X In custom mode, directly edit the x position of the pivot.
Pivot Position Y In custom mode, directly edit the y position of the pivot.
Pivot Position Z In custom mode, directly edit the z position of the pivot.
Dynamic Update Control whether the changes to the pivot dynamically update the object.
These properties control the core behaviours of the node.
Parameter Details
Transform Modifier Apply Mode Select how this node applies its own transformation changes to other nodes when connected to their transformation modifiers input.
- Replace : The transformation values of the newly connected node are replaced with the current values from the null.
- Add to Local : The transformation values are added to the current transformation values of the node in local space.
- Add to World : The transformation values are added to the current transformation values of the node in world space.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
TBC
Parameter | Details |
---|---|
Pivot Mode | Control where the pivot point is generated for the object. |
Pivot Point Selection | In custom mode, filter the points shown on the bounding box for placing the pivot. |
Pivot Position X | In custom mode, directly edit the x position of the pivot. |
Pivot Position Y | In custom mode, directly edit the y position of the pivot. |
Pivot Position Z | In custom mode, directly edit the z position of the pivot. |
Dynamic Update | Control whether the changes to the pivot dynamically update the object. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Transform Modifier Apply Mode | Select how this node applies its own transformation changes to other nodes when connected to their transformation modifiers input.
|
Name | Description | Typical Input |
---|---|---|
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |