Notch Notch Manual 1.0
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Null

Null

A generic transform node.

Method #

A generic transform node, useful for controlling positions of other nodes in the scene.

A Null is a really useful object to use as a controller for other objects, such as a camera’s target position.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

TBC

ParameterDetails
Pivot ModeControl where the pivot point is generated for the object.
Pivot Point SelectionIn custom mode, filter the points shown on the bounding box for placing the pivot.
Pivot Position XIn custom mode, directly edit the x position of the pivot.
Pivot Position YIn custom mode, directly edit the y position of the pivot.
Pivot Position ZIn custom mode, directly edit the z position of the pivot.
Dynamic UpdateControl whether the changes to the pivot dynamically update the object.

These properties control the core behaviours of the node.

ParameterDetails
Transform Modifier Apply ModeSelect how this node applies its own transformation changes to other nodes when connected to their transformation modifiers input.
  • Replace : The transformation values of the newly connected node are replaced with the current values from the null.
  • Add to Local : The transformation values are added to the current transformation values of the node in local space.
  • Add to World : The transformation values are added to the current transformation values of the node in world space.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null