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Manual 1.0 Manual 0.9.23
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Node Trail

Node Trail

Updated: 4 Dec 2023

Creates a spline that follows a node.

Method #

This node creates a spline that follows the position of a node in the scene. At each frame update, a new point is added to the spline, continuing to grow the splines length. no smoothing is applied to the spline, so large positional changes or erratic motion can appear noisy.

This node outputs a spline which can be input into other nodes which use splines to generate new effects, such as the Spline Extruder or the Particle Spline Emitter.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Update Time Mode How the generated spline updates with relation to the time code.
  • Locked To Timecode : The deformer deformations are locked to the time code and the same time will always yield the same deformations.
  • Running / Looping : The deformer deformations are disconnected from the time code and will loop seamlessly at the end of the layer.

Control how the spline is visualised in the scene for debugging purposes.

ParameterDetails
Show Spline Show the new spline in the scene.

These properties control how the surface of the generated mesh reacts to light in the scene. See Materials for a breakdown of all these properties individually.

Inputs

NameDescriptionTypical Input
Spline SourcesSpline nodes used to draw the extrusion along.Spline
MaterialOverride the default material with a material node.Materials
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null