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Exposable Null

Exposable Null

Updated: 17 Sep 2025

A transform which can be easily exposed for control by a media server.

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Method #

This node allows supported media servers to have simplified control of a Null. This is useful for managing objects which are tracked by stage automation or spatial tracking systems (e.g. Blacktrax, OptiTrack).

When the Exposable Position Rotation attribute is exposed, it is recognised by the media server as a controllable Null and it provides higher level controls. Generally, you would parent objects, emitters etc to the Exposable Null.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.

These properties control the core behaviours of the node.

ParameterDetails
Flip Z Axis Flip the Z axis of the values passed by the media server
Exposable Position Rotation You must expose this value for the media server to be able to control the Exposable Null

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null