3D
Updated: 14 Jan 2025
Updated: 14 Jan 2025
The nodes…
TODO Section Description
Bone | A bone for skeletal deformations. |
Face Tracking Mesh | Generate a mesh from face tracking data. |
Lines | Draws lines between input nodes. |
3D Exporter | Export geometry to an external file format. |
3D Object | Add an imported 3D mesh to the scene. |
3D Primitive | Generate a 3D primitive as a mesh |
3D Scene | Add an imported 3D scene to the scene. |
Auto Bounding Box | A bounding box generated from another nodes bounds. |
Bounding Box | A bounding zone for controlling other systems. |
Combine Geometry | Merge multiple sources of geometry into one. |
Depth Camera Mesh | This node generates a mesh from depth camera data. |
Duplicate Geometry | Duplicate input geometry |
Exposable Null | A transform which can be easily exposed for control by a media server. |
Freeze Geometry | Merges sources of geometry together, and freezes updates to save on processing. |
Image Plane | Render an image or video on a plane in 3D space. |
Node Trail | Creates a spline that follows a node. |
Null | A generic transform node. |
Revolve Spline | Revolve a spline to form a mesh |
Skybox | Add a skybox to the scene. |
Spline | This node defines a spline in 3D space from a number of control points. |
Spline Extruder | This node extrudes n-gon shapes along a spline. |
Spline From Nulls | Add a spline to the scene. |
Text | Add 3D text to the scene. |
Tweening Null | Smooth the movement of an input node. |