Notch Notch
Manual 1.0 Manual 0.9.23
 Light | Dark
Image 2D Equirectangular

Image 2D Equirectangular

Updated: 28 Jan 2025

Warps a cube map into an equirectangular image in 2D space.

Method #

This node warps a cube map - supplied as six individual images/videos, one per face - into an equirectangular image in 2D space on top of the rendered scene, with no respect paid to the 3D camera, viewport or objects within it. This is useful for taking separate perspective renders of a 3D scene and compositing them into an equirectangular output feed.

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain. Notably, Post-FX cannot be connected, they should be connected to the incoming video nodeo.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.

These properties control the core behaviours of the node.

ParameterDetails
Mode Sets the mode to either 360 or fisheye.
Cube Face Resolution Sets the resolution of the cube map used to composite the equirectangular image.
Invert X Inverts image on the X axis.
Invert Y Inverts image on the Y axis.
Fish Eye Angle Sets the angle of the fisheye and defaults at 180.
Colour Sets the colour of the image.
Blend Mode Toggles the mode of the alpha channel between - Solid, Blend, Additive, Subtractive, Multiply, Max, Min, Screen, Light and Pre Mul Blend.
Alpha Strength of the alpha channel 1 - 0.
Alpha Sort Bias Sets the value of the alpha sorting.
Set As Background Control the render order of the image.

Inputs

NameDescriptionTypical Input
Cube Negative X ImageThe image/video used for the negative X axis of the cube map.Video Loader
Cube Positive X ImageThe image/video used for the positive X axis of the cube map.Video Loader
Cube Negative Y ImageThe image/video used for the negative Y axis of the cube map.Video Loader
Cube Positive Y ImageThe image/video used for the positive Y axis of the cube map.Video Loader
Cube Negative Z ImageThe image/video used for the negative Z axis of the cube map.Video Loader
Cube Positive Z ImageThe image/video used for the positive Z axis of the cube map.Video Loader