Method #
This node generates a 2D primitive mesh, chosen from the meshes Shape Type property. Typically used in a 2D system under a 2D Root to generate simple 2D shapes, but is equally applicable to 3D scenes.
This node outputs the normal transformation and translation values, but it also outputs geometry which can be modified with Deformer nodes, or used as a mesh sources for nodes which accept mesh connections, such as the Field 3D Object Emitter or the Procedural 3D Object. A Material Node can also be input to control the meshes material properties.
Parameters
Parameter Details
Position X TBC
Position Y TBC
Position Z TBC
Rotation Heading TBC
Rotation Pitch TBC
Rotation Bank TBC
Scale X TBC
Scale Y TBC
Scale Z TBC
Parameter Details
Position TBC
Rotation TBC
Scale TBC
World Position Only TBC
Inherit Time TBC
Parameter Details
Pivot Mode TBC
- Centre : TBC
- Custom : TBC
- Place : TBC
Pivot Point Selection TBC
- All : TBC
- Faces : TBC
- Corners : TBC
- Edges : TBC
Pivot Position X TBC
Pivot Position Y TBC
Pivot Position Z TBC
Dynamic Update Control whether the changes to the pivot dynamically update the object.
Parameter Details
Shape Type TBC
- Box : TBC
- Circle : TBC
- Capsule : TBC
- Arrow : TBC
Size Mode TBC
- Radius : TBC
- Diameter : TBC
Size X TBC
Size Y TBC
Bevel Radius TBC
Bevel Subdivisions TBC
Box Subdivisions X TBC
Box Subdivisions Y TBC
Origin X TBC
- -Size : TBC
- Centre (Zero) : TBC
- +Size : TBC
Origin Y TBC
- -Size : TBC
- Centre (Zero) : TBC
- +Size : TBC
Primitive Vertex Count TBC
Primitive Polygon Count TBC
Post-Deformer Vertex Count TBC
Post-Deformer Polygon Count TBC
Parameter Details
Visible TBC
Seen By Rays TBC
Render Z Only TBC
Render To Shadows Only TBC
Per Object Composite Alpha TBC
Parameter Details
UV Scale X TBC
UV Scale Y TBC
UV Offset X TBC
UV Offset Y TBC
Parameter Details
Show Metrics TBC
Parameter Details
Friction TBC
Bounciness TBC
Spin X TBC
Spin Y TBC
Spin Z TBC
Dynamics Mode TBC
- Static : TBC
- Kinematic : TBC
- Dynamic : TBC
- Disabled : TBC
- Baked : TBC
Dynamics Transform For Rendering Only (Faster) TBC
Rigid Body Shape TBC
- Sphere : TBC
- Box : TBC
- Plane : TBC
- 3D Object (Convex Hull) : TBC
- 3D Object (Use Original Geometry) : TBC
Rigid Body Sphere Radius TBC
Rigid Body Box Size X TBC
Rigid Body Box Size Y TBC
Rigid Body Box Size Z TBC
Rigid Body Convex Hull Mode TBC
- 10 Faces (Cylinder) X-Axis : TBC
- 10 Faces (Cylinder) Y-Axis : TBC
- 10 Faces (Cylinder) Z-Axis : TBC
- 14 Faces (Capsule) - X-Axis : TBC
- 14 Faces (Capsule) - Y-Axis : TBC
- 14 Faces (Capsule) - Z-Axis : TBC
- 18 Faces (Rounded Box) : TBC
Bake Physics Transforms TBC
Baked Transform TBC
Parameter Details
Lines Visible TBC
Lines Alpha TBC
Colour TBC
Use Vertex Colours TBC
Thick Lines TBC
Hide Back Face Lines TBC
Lock Width TBC
Thick Line Width TBC
Show Silhouette Lines TBC
Show Normal Difference Lines TBC
Show Unshared Lines TBC
Show Other Lines TBC
Unshared Lines Weight TBC
Silhouette Lines Weight TBC
Normal Difference Lines Weight TBC
Other Lines Weight TBC
Line Normal Difference Angle TBC
Line Normal Fade Sharpness TBC
Line Depth Bias TBC
Line Silhouette Fade Sharpness TBC
Preview the objects material in the viewport.
These properties control how the surface of the generated mesh reacts to light in the scene. See Materials for a breakdown of all these properties individually.
Inputs
Parameter | Details |
---|---|
Position X | TBC |
Position Y | TBC |
Position Z | TBC |
Rotation Heading | TBC |
Rotation Pitch | TBC |
Rotation Bank | TBC |
Scale X | TBC |
Scale Y | TBC |
Scale Z | TBC |
Parameter | Details |
---|---|
Position | TBC |
Rotation | TBC |
Scale | TBC |
World Position Only | TBC |
Inherit Time | TBC |
Parameter | Details |
---|---|
Pivot Mode | TBC
|
Pivot Point Selection | TBC
|
Pivot Position X | TBC |
Pivot Position Y | TBC |
Pivot Position Z | TBC |
Dynamic Update | Control whether the changes to the pivot dynamically update the object. |
Parameter | Details |
---|---|
Shape Type | TBC
|
Size Mode | TBC
|
Size X | TBC |
Size Y | TBC |
Bevel Radius | TBC |
Bevel Subdivisions | TBC |
Box Subdivisions X | TBC |
Box Subdivisions Y | TBC |
Origin X | TBC
|
Origin Y | TBC
|
Primitive Vertex Count | TBC |
Primitive Polygon Count | TBC |
Post-Deformer Vertex Count | TBC |
Post-Deformer Polygon Count | TBC |
Parameter | Details |
---|---|
Visible | TBC |
Seen By Rays | TBC |
Render Z Only | TBC |
Render To Shadows Only | TBC |
Per Object Composite Alpha | TBC |
Parameter | Details |
---|---|
UV Scale X | TBC |
UV Scale Y | TBC |
UV Offset X | TBC |
UV Offset Y | TBC |
Parameter | Details |
---|---|
Show Metrics | TBC |
Parameter | Details |
---|---|
Friction | TBC |
Bounciness | TBC |
Spin X | TBC |
Spin Y | TBC |
Spin Z | TBC |
Dynamics Mode | TBC
|
Dynamics Transform For Rendering Only (Faster) | TBC |
Rigid Body Shape | TBC
|
Rigid Body Sphere Radius | TBC |
Rigid Body Box Size X | TBC |
Rigid Body Box Size Y | TBC |
Rigid Body Box Size Z | TBC |
Rigid Body Convex Hull Mode | TBC
|
Bake Physics Transforms | TBC |
Baked Transform | TBC |
Parameter | Details |
---|---|
Lines Visible | TBC |
Lines Alpha | TBC |
Colour | TBC |
Use Vertex Colours | TBC |
Thick Lines | TBC |
Hide Back Face Lines | TBC |
Lock Width | TBC |
Thick Line Width | TBC |
Show Silhouette Lines | TBC |
Show Normal Difference Lines | TBC |
Show Unshared Lines | TBC |
Show Other Lines | TBC |
Unshared Lines Weight | TBC |
Silhouette Lines Weight | TBC |
Normal Difference Lines Weight | TBC |
Other Lines Weight | TBC |
Line Normal Difference Angle | TBC |
Line Normal Fade Sharpness | TBC |
Line Depth Bias | TBC |
Line Silhouette Fade Sharpness | TBC |
Preview the objects material in the viewport.
These properties control how the surface of the generated mesh reacts to light in the scene. See Materials for a breakdown of all these properties individually.
Name | Description | Typical Input |
---|---|---|
Material | TBC | TBC |
Transform Modifiers | TBC | TBC |
Target Node | TBC | TBC |
Local Transform Override | TBC | TBC |
Position X | TBC | TBC |
Position Y | TBC | TBC |
Position Z | TBC | TBC |
Rotation Heading | TBC | TBC |
Rotation Pitch | TBC | TBC |
Rotation Bank | TBC | TBC |
Scale X | TBC | TBC |
Scale Y | TBC | TBC |
Scale Z | TBC | TBC |
Get World Position X | TBC | TBC |
Get World Position Y | TBC | TBC |
Get World Position Z | TBC | TBC |
Visible | TBC | TBC |
Radius | TBC | TBC |
Inner Radius | TBC | TBC |
Bevel Radius | TBC | TBC |
Size X | TBC | TBC |
Size Y | TBC | TBC |
Start Angle | TBC | TBC |
End Angle | TBC | TBC |
Tip Length | TBC | TBC |
Tip Width | TBC | TBC |
Shaft Length | TBC | TBC |
Shaft Width | TBC | TBC |
Subdivision Distance | TBC | TBC |
Subdivision Near Distance | TBC | TBC |
Max Tessellation Factor | TBC | TBC |
Reveal | TBC | TBC |
Reveal Back | TBC | TBC |
UV Output Scale X | TBC | TBC |
UV Output Scale Y | TBC | TBC |
UV Output Offset X | TBC | TBC |
UV Output Offset Y | TBC | TBC |
Seen By Rays | TBC | TBC |
Per Object Composite Alpha | TBC | TBC |
Lines Visible | TBC | TBC |
Lines Alpha | TBC | TBC |
Lines Colour | TBC | TBC |
Thick Line Width | TBC | TBC |
Line Normal Difference Angle | TBC | TBC |
Line Normal Fade Sharpness | TBC | TBC |
Line Depth Bias | TBC | TBC |
Unshared Lines Weight | TBC | TBC |
Silhouette Lines Weight | TBC | TBC |
Normal Difference Lines Weight | TBC | TBC |
Other Lines Weight | TBC | TBC |
Line Silhouette Fade Sharpness | TBC | TBC |
Colour R | TBC | TBC |
Colour G | TBC | TBC |
Colour B | TBC | TBC |
Colour A | TBC | TBC |
Colour | TBC | TBC |
Specular Colour R | TBC | TBC |
Specular Colour G | TBC | TBC |
Specular Colour B | TBC | TBC |
Specular Colour A | TBC | TBC |
Specular Colour | TBC | TBC |
Rim Lighting Colour R | TBC | TBC |
Rim Lighting Colour G | TBC | TBC |
Rim Lighting Colour B | TBC | TBC |
Rim Lighting Colour A | TBC | TBC |
Rim Lighting Colour | TBC | TBC |
Absorption Colour R | TBC | TBC |
Absorption Colour G | TBC | TBC |
Absorption Colour B | TBC | TBC |
Absorption Colour A | TBC | TBC |
Absorption Colour | TBC | TBC |
Shadow Catcher Colour R | TBC | TBC |
Shadow Catcher Colour G | TBC | TBC |
Shadow Catcher Colour B | TBC | TBC |
Shadow Catcher Colour A | TBC | TBC |
Shadow Catcher Colour | TBC | TBC |
Diffuse Coat R | TBC | TBC |
Diffuse Coat G | TBC | TBC |
Diffuse Coat B | TBC | TBC |
Diffuse Coat A | TBC | TBC |
Diffuse Coat | TBC | TBC |
Brightness | TBC | TBC |
Specular Intensity | TBC | TBC |
Alpha | TBC | TBC |
Metallicness | TBC | TBC |
Roughness | TBC | TBC |
Specular Falloff | TBC | TBC |
Specular Anisotropy | TBC | TBC |
Diffuse Fresnel | TBC | TBC |
Luminosity | TBC | TBC |
Density | TBC | TBC |
Glow | TBC | TBC |
Baked Diffuse Intensity | TBC | TBC |
Alpha Sort Bias | TBC | TBC |
Normal Map Intensity | TBC | TBC |
Normal Smoothness | TBC | TBC |
Smoothing Angle | TBC | TBC |
Motion Blur Velocity Scale | TBC | TBC |
Displacement | TBC | TBC |
Displacement Offset | TBC | TBC |
Rim Lighting Intensity | TBC | TBC |
Rim Lighting Falloff | TBC | TBC |
Subsurface Scatter Radius | TBC | TBC |
Subsurface Weight | TBC | TBC |
Parallax Amount | TBC | TBC |
UV Scale X | TBC | TBC |
UV Scale Y | TBC | TBC |
UV Offset X | TBC | TBC |
UV Offset Y | TBC | TBC |
Diffuse UV Scale X | TBC | TBC |
Diffuse UV Scale Y | TBC | TBC |
Diffuse UV Offset X | TBC | TBC |
Diffuse UV Offset Y | TBC | TBC |
Texture Mip Bias | TBC | TBC |
Refraction IOR | TBC | TBC |
Aberration | TBC | TBC |
Transparent Diffuse | TBC | TBC |
Absorption | TBC | TBC |
Friction | TBC | TBC |
Bounciness | TBC | TBC |
Density | TBC | TBC |
Spin X | TBC | TBC |
Spin Y | TBC | TBC |
Spin Z | TBC | TBC |
Rigid Sphere Radius | TBC | TBC |
Rigid Box Size X | TBC | TBC |
Rigid Box Size Y | TBC | TBC |
Rigid Box Size Z | TBC | TBC |