Notch Notch Manual 1.0
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2D Primitive

2D Primitive

Generates a 2D Primitive Mesh

Method #

This node generates a 2D primitive mesh, chosen from the meshes Shape Type property. Typically used in a 2D system under a 2D Root to generate simple 2D shapes, but is equally applicable to 3D scenes.

This node outputs the normal transformation and translation values, but it also outputs geometry which can be modified with Deformer nodes, or used as a mesh sources for nodes which accept mesh connections, such as the Field 3D Object Emitter or the Procedural 3D Object. A Material Node can also be input to control the meshes material properties.

Parameters

ParameterDetails
Position XTBC
Position YTBC
Position ZTBC
Rotation HeadingTBC
Rotation PitchTBC
Rotation BankTBC
Scale XTBC
Scale YTBC
Scale ZTBC
ParameterDetails
PositionTBC
RotationTBC
ScaleTBC
World Position OnlyTBC
Inherit TimeTBC
ParameterDetails
Pivot ModeTBC
  • Centre : TBC
  • Custom : TBC
  • Place : TBC
Pivot Point SelectionTBC
  • All : TBC
  • Faces : TBC
  • Corners : TBC
  • Edges : TBC
Pivot Position XTBC
Pivot Position YTBC
Pivot Position ZTBC
Dynamic UpdateControl whether the changes to the pivot dynamically update the object.
ParameterDetails
Shape TypeTBC
  • Box : TBC
  • Circle : TBC
  • Capsule : TBC
  • Arrow : TBC
Size ModeTBC
  • Radius : TBC
  • Diameter : TBC
Size XTBC
Size YTBC
Bevel RadiusTBC
Bevel SubdivisionsTBC
Box Subdivisions XTBC
Box Subdivisions YTBC
Origin XTBC
  • -Size : TBC
  • Centre (Zero) : TBC
  • +Size : TBC
Origin YTBC
  • -Size : TBC
  • Centre (Zero) : TBC
  • +Size : TBC
Primitive Vertex CountTBC
Primitive Polygon CountTBC
Post-Deformer Vertex CountTBC
Post-Deformer Polygon CountTBC
ParameterDetails
VisibleTBC
Seen By RaysTBC
Render Z OnlyTBC
Render To Shadows OnlyTBC
Per Object Composite AlphaTBC
ParameterDetails
UV Scale XTBC
UV Scale YTBC
UV Offset XTBC
UV Offset YTBC
ParameterDetails
Show MetricsTBC
ParameterDetails
FrictionTBC
BouncinessTBC
Spin XTBC
Spin YTBC
Spin ZTBC
Dynamics ModeTBC
  • Static : TBC
  • Kinematic : TBC
  • Dynamic : TBC
  • Disabled : TBC
  • Baked : TBC
Dynamics Transform For Rendering Only (Faster)TBC
Rigid Body ShapeTBC
  • Sphere : TBC
  • Box : TBC
  • Plane : TBC
  • 3D Object (Convex Hull) : TBC
  • 3D Object (Use Original Geometry) : TBC
Rigid Body Sphere RadiusTBC
Rigid Body Box Size XTBC
Rigid Body Box Size YTBC
Rigid Body Box Size ZTBC
Rigid Body Convex Hull ModeTBC
  • 10 Faces (Cylinder) X-Axis : TBC
  • 10 Faces (Cylinder) Y-Axis : TBC
  • 10 Faces (Cylinder) Z-Axis : TBC
  • 14 Faces (Capsule) - X-Axis : TBC
  • 14 Faces (Capsule) - Y-Axis : TBC
  • 14 Faces (Capsule) - Z-Axis : TBC
  • 18 Faces (Rounded Box) : TBC
Bake Physics TransformsTBC
Baked TransformTBC
ParameterDetails
Lines VisibleTBC
Lines AlphaTBC
ColourTBC
Use Vertex ColoursTBC
Thick LinesTBC
Hide Back Face LinesTBC
Lock WidthTBC
Thick Line WidthTBC
Show Silhouette LinesTBC
Show Normal Difference LinesTBC
Show Unshared LinesTBC
Show Other LinesTBC
Unshared Lines WeightTBC
Silhouette Lines WeightTBC
Normal Difference Lines WeightTBC
Other Lines WeightTBC
Line Normal Difference AngleTBC
Line Normal Fade SharpnessTBC
Line Depth BiasTBC
Line Silhouette Fade SharpnessTBC

Preview the objects material in the viewport.

These properties control how the surface of the generated mesh reacts to light in the scene. See Materials for a breakdown of all these properties individually.

Inputs

NameDescriptionTypical Input
MaterialTBCTBC
Transform ModifiersTBCTBC
Target NodeTBCTBC
Local Transform OverrideTBCTBC
Position XTBCTBC
Position YTBCTBC
Position ZTBCTBC
Rotation HeadingTBCTBC
Rotation PitchTBCTBC
Rotation BankTBCTBC
Scale XTBCTBC
Scale YTBCTBC
Scale ZTBCTBC
Get World Position XTBCTBC
Get World Position YTBCTBC
Get World Position ZTBCTBC
VisibleTBCTBC
RadiusTBCTBC
Inner RadiusTBCTBC
Bevel RadiusTBCTBC
Size XTBCTBC
Size YTBCTBC
Start AngleTBCTBC
End AngleTBCTBC
Tip LengthTBCTBC
Tip WidthTBCTBC
Shaft LengthTBCTBC
Shaft WidthTBCTBC
Subdivision DistanceTBCTBC
Subdivision Near DistanceTBCTBC
Max Tessellation FactorTBCTBC
RevealTBCTBC
Reveal BackTBCTBC
UV Output Scale XTBCTBC
UV Output Scale YTBCTBC
UV Output Offset XTBCTBC
UV Output Offset YTBCTBC
Seen By RaysTBCTBC
Per Object Composite AlphaTBCTBC
Lines VisibleTBCTBC
Lines AlphaTBCTBC
Lines ColourTBCTBC
Thick Line WidthTBCTBC
Line Normal Difference AngleTBCTBC
Line Normal Fade SharpnessTBCTBC
Line Depth BiasTBCTBC
Unshared Lines WeightTBCTBC
Silhouette Lines WeightTBCTBC
Normal Difference Lines WeightTBCTBC
Other Lines WeightTBCTBC
Line Silhouette Fade SharpnessTBCTBC
Colour RTBCTBC
Colour GTBCTBC
Colour BTBCTBC
Colour ATBCTBC
ColourTBCTBC
Specular Colour RTBCTBC
Specular Colour GTBCTBC
Specular Colour BTBCTBC
Specular Colour ATBCTBC
Specular ColourTBCTBC
Rim Lighting Colour RTBCTBC
Rim Lighting Colour GTBCTBC
Rim Lighting Colour BTBCTBC
Rim Lighting Colour ATBCTBC
Rim Lighting ColourTBCTBC
Absorption Colour RTBCTBC
Absorption Colour GTBCTBC
Absorption Colour BTBCTBC
Absorption Colour ATBCTBC
Absorption ColourTBCTBC
Shadow Catcher Colour RTBCTBC
Shadow Catcher Colour GTBCTBC
Shadow Catcher Colour BTBCTBC
Shadow Catcher Colour ATBCTBC
Shadow Catcher ColourTBCTBC
Diffuse Coat RTBCTBC
Diffuse Coat GTBCTBC
Diffuse Coat BTBCTBC
Diffuse Coat ATBCTBC
Diffuse CoatTBCTBC
BrightnessTBCTBC
Specular IntensityTBCTBC
AlphaTBCTBC
MetallicnessTBCTBC
RoughnessTBCTBC
Specular FalloffTBCTBC
Specular AnisotropyTBCTBC
Diffuse FresnelTBCTBC
LuminosityTBCTBC
DensityTBCTBC
GlowTBCTBC
Baked Diffuse IntensityTBCTBC
Alpha Sort BiasTBCTBC
Normal Map IntensityTBCTBC
Normal SmoothnessTBCTBC
Smoothing AngleTBCTBC
Motion Blur Velocity ScaleTBCTBC
DisplacementTBCTBC
Displacement OffsetTBCTBC
Rim Lighting IntensityTBCTBC
Rim Lighting FalloffTBCTBC
Subsurface Scatter RadiusTBCTBC
Subsurface WeightTBCTBC
Parallax AmountTBCTBC
UV Scale XTBCTBC
UV Scale YTBCTBC
UV Offset XTBCTBC
UV Offset YTBCTBC
Diffuse UV Scale XTBCTBC
Diffuse UV Scale YTBCTBC
Diffuse UV Offset XTBCTBC
Diffuse UV Offset YTBCTBC
Texture Mip BiasTBCTBC
Refraction IORTBCTBC
AberrationTBCTBC
Transparent DiffuseTBCTBC
AbsorptionTBCTBC
FrictionTBCTBC
BouncinessTBCTBC
DensityTBCTBC
Spin XTBCTBC
Spin YTBCTBC
Spin ZTBCTBC
Rigid Sphere RadiusTBCTBC
Rigid Box Size XTBCTBC
Rigid Box Size YTBCTBC
Rigid Box Size ZTBCTBC