Network Editing
Updated: 2 Jul 2025
Updated: 2 Jul 2025
Notch RFX (and Builder Pro) have the ability to remotely edit exported Notch Blocks in media servers or Standalone exports, both locally and on over the network. The purpose of this is to enable testing and tweaking of Blocks directly from Notch, where changes made in Notch are instantly reflected on the remote export.
This feature is built for pre-production and on-location tweaking, and is very powerful for last-minute changes. It should under no circumstance be used during a live performance, as gliches are likely to occur. Also: changes made via remote editing do not persist after the Standalone / Notch Block instance is closed on the media server. You must re-export and re-load in your server to have have your changes be persistent.
Remote network editing is only available from Notch RFX and Pro.
To connect to more than one machine at a time, you will need to add each IP on its own, then in the Recent Connections, hold down CTRL and select the IP addresses you would like to edit, then press connect.
Useful things to know #
- Remote connections work over TCP/IP, with each block/standalone listening on an auto-selected port.
- You can use remote editing over solid WiFi connections as well as wired
- New or refreshed resources are not distributed over the editing session
- The playhead and current layer are intentionally not reflected on the target standalone/block. Use the media server, WebGUI, OSC or ArtNet to control the playhead/layer selection.