Notch Notch
Manual 1.0 Manual 0.9.23
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Network Editing

Network Editing

Updated: 2 Jul 2025

Notch RFX (and Builder Pro) have the ability to remotely edit exported Notch Blocks in media servers or Standalone exports, both locally and on over the network. The purpose of this is to enable testing and tweaking of Blocks directly from Notch, where changes made in Notch are instantly reflected on the remote export.

This feature is built for pre-production and on-location tweaking, and is very powerful for last-minute changes. It should under no circumstance be used during a live performance, as gliches are likely to occur. Also: changes made via remote editing do not persist after the Standalone / Notch Block instance is closed on the media server. You must re-export and re-load in your server to have have your changes be persistent.
Remote network editing is only available from Notch RFX and Pro.
To connect to more than one machine at a time, you will need to add each IP on its own, then in the Recent Connections, hold down CTRL and select the IP addresses you would like to edit, then press connect.

How to set up a remote editing session #

  1. In Notch, load the Notch project that matches the one running remotely.
  2. Go to: Devices -> Network Connections
  3. Enter the IP address or resolvable hostname for the machine running the standalone/block in the Connection IP Address field.
  4. Click Connect
  5. You will be met with the Select Connection dialog box which shows all the standalone processes or blocks running on the remote machine.
  6. Select the process or block and click OK
  7. You will now see at the bottom of the Network Connections dialog the status of ‘Connected’.
  8. All changes that you make in Builder are now reflected on the remote standalone/block.

    Network Connections Dialog

How to end remote editing session #

  1. Go to: Devices -> Network Connections
  2. In the Connections panel select the active connection you wish to disconnect
  3. Click ‘Disconnect’

Useful things to know #

  • Remote connections work over TCP/IP, with each block/standalone listening on an auto-selected port.
  • You can use remote editing over solid WiFi connections as well as wired
  • New or refreshed resources are not distributed over the editing session
  • The playhead and current layer are intentionally not reflected on the target standalone/block. Use the media server, WebGUI, OSC or ArtNet to control the playhead/layer selection.