3D Object Emitter
Method #
This node emits colour/ink into a field based on an input 3D object. The object is first voxelised, and the resultant voxels are used to contribute ink to the field.
The outputs from this node are just its transforms, useful for having multiple nodes follow the same motions without controlling each of their transforms individually.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Colour Select a colour for the emitted field.
Amount How strong the emitter is on the field.
Threshold Set a threshold for how much of a mesh surface must overlap with a voxel for ink to be emitted.
Blend Mode How the emitter blends into the field. See Blend Modes for details.
- Solid : The emittedd ink replaces all the field.
- Linear : The emittedd ink is blended with the field.
- Additive : The emittedd ink is blended with the field.
- Subtractive : The emittedd ink is subtracted with the field.
- Max : The emittedd ink is uses the max value compared to the field.
- Min : The emittedd ink is uses the min value compared to the field.
- Light : The emittedd ink is blended with the field using the light blend mode.
- Screen : The emittedd ink is blended with the field using the screen blend mode.
Object Colours Use the colours of the input object in the field emission.
Object Lighting Use the lighting on the object in the field emission.
Wireframe The field emitted is based on a wireframe of the model.
Filled Fill the emitted object with ink. For good results, use a closed mesh.
Emit Once When enabled, the object will only emit ink once into the field.
Voxel Resolution Resolution of the voxels used when generating the ink shape.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Colour | Select a colour for the emitted field. |
Amount | How strong the emitter is on the field. |
Threshold | Set a threshold for how much of a mesh surface must overlap with a voxel for ink to be emitted. |
Blend Mode | How the emitter blends into the field. See Blend Modes for details.
|
Object Colours | Use the colours of the input object in the field emission. |
Object Lighting | Use the lighting on the object in the field emission. |
Wireframe | The field emitted is based on a wireframe of the model. |
Filled | Fill the emitted object with ink. For good results, use a closed mesh. |
Emit Once | When enabled, the object will only emit ink once into the field. |
Voxel Resolution | Resolution of the voxels used when generating the ink shape. |
Name | Description | Typical Input |
---|---|---|
Object | Object used to generate a field based off of. | 3D Object |
Colour Ramp | Adds a colour gradient to the field. | Colour Ramp |
Object Bounds | Limit the region of the Mesh which will be emitted into the field system. | Bounding Box |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |