Notch Notch Manual 1.0
 Light | Dark
3D Object Collision Affector

3D Object Collision Affector

Allows fields to collide with 3D Meshes.

Method #

This node allows fields to collide with polygonal 3D objects. The field will flow around the object’s surface and be prevented from entering it.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Collision Velocity.How much the field ink bounces off the colliding surface.
Invert ShapeInvert the collision area, usually flipping the collisions from outside the mesh to inside the mesh.

Inputs

NameDescriptionTypical Input
ObjectInput an object for the field to collide with. A mesh must be connected to this input for this node to function.3D Object
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null