Method #
This node is used to clone objects along the spline created by an input Spline node or other source of spline data.
Nodes that are to be cloned should be connected to the output of this node. Any geometry node including 3D Objects, 3D Primitives, and Image Planes may be connected, as well as other Cloner systems.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Changes the x position of all clones from the previous clone.
Position Y Changes the y position of all clones from the previous clone.
Position Z Changes the z position of all clones from the previous clone.
Rotation Heading Changes the x rotation of all clones from the previous clone.
Rotation Pitch Changes the y rotation of all clones from the previous clone.
Rotation Bank Changes the rotation of all clones from the previous clone.
Scale X Changes the x scale of all clones from the previous clone.
Scale Y Changes the y scale of all clones from the previous clone.
Scale Z Changes the z scale of all clones from the previous clone.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Node Spawn Mode Change the order in which the cloned objects are assigned to clone instances.
- All : All of the connected objects are generate at every clone position.
- Iterate : The objects are generated sequentially per clone position, based on their heriarchy. For example, the first clone renders the first object, the second clone renders the second object and so on.
- Random : The objects are randomly selected to generate at clone positions.
Num Clones Number of copies of the input object created by the node.
First Clone Chooses which clone is the first clone generated.
Spline Offset Offset the clones along the Spline.
Spline Use Amount What percentage of the Spline should be used
Spline Time Mode Controls how the Spline Offset moves along the Spline.
- Knots : followers take the same amount of time to move between each control point on the spline.
- Length : the time followers take to move between each control point is normalised by the distance along the spline, so the follower will appear to move at a constant rate.
Clone Offset From Spline Randomly offset the clones from the spline.
Clone Scale Scale all cloned objects, useful for matching large objects to smaller cloner systems.
Rotation Mode How the clones are rotated relative to the spine.
- None : Clones are not rotated and will be in the same orientation as the original object along the spline.
- Align To Direction : Clones will be rotated to face along the splines direction.
- Align To Tangent : Clones will be rotated to always face towards the spline.
Rotation - Use Bank Rotate the clones bank values to follow that of the spline.
Scale Clones By Splines Scale the clones based on the X scale of each of the Spline control points.
Static Spline Spread Keep nodes static, so they can be culled using Spline Offset and Spline Use Amount.
Colour Clones Toggle whether the clones are coloured based on the Splines colour ramp, or retain their material values.
These properties apply iterative offsets to the UV Offset, UV Scale, and Crop parameters of the materials for each rendered clone. Typically used with a tile sheet so that each clone picks up a different texture.
Parameter Details
UV Scale X Delta Relative change to the uv scale along the x of the clone’s material, per clone.
UV Scale Y Delta Relative change to the uv scale along the y of the clone’s material, per clone.
UV Offset X Delta Relative change to the uv offset along the x axis of the clone’s material, per clone.
UV Offset Y Delta Relative change to the uv offset along the y axis of the clone’s material, per clone.
Crop Left Relative change to the crop on the left of the clone’s uvs, per clone.
Crop Right Delta Relative change to the crop on the right of the clone’s uvs, per clone.
Crop Top Delta Relative change to the crop on the top of the clone’s uvs, per clone.
Crop Bottom Delta Relative change to the crop on the bottom of the clone’s uvs, per clone.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Changes the x position of all clones from the previous clone. |
Position Y | Changes the y position of all clones from the previous clone. |
Position Z | Changes the z position of all clones from the previous clone. |
Rotation Heading | Changes the x rotation of all clones from the previous clone. |
Rotation Pitch | Changes the y rotation of all clones from the previous clone. |
Rotation Bank | Changes the rotation of all clones from the previous clone. |
Scale X | Changes the x scale of all clones from the previous clone. |
Scale Y | Changes the y scale of all clones from the previous clone. |
Scale Z | Changes the z scale of all clones from the previous clone. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Node Spawn Mode | Change the order in which the cloned objects are assigned to clone instances.
|
Num Clones | Number of copies of the input object created by the node. |
First Clone | Chooses which clone is the first clone generated. |
Spline Offset | Offset the clones along the Spline. |
Spline Use Amount | What percentage of the Spline should be used |
Spline Time Mode | Controls how the Spline Offset moves along the Spline.
|
Clone Offset From Spline | Randomly offset the clones from the spline. |
Clone Scale | Scale all cloned objects, useful for matching large objects to smaller cloner systems. |
Rotation Mode | How the clones are rotated relative to the spine.
|
Rotation - Use Bank | Rotate the clones bank values to follow that of the spline. |
Scale Clones By Splines | Scale the clones based on the X scale of each of the Spline control points. |
Static Spline Spread | Keep nodes static, so they can be culled using Spline Offset and Spline Use Amount. |
Colour Clones | Toggle whether the clones are coloured based on the Splines colour ramp, or retain their material values. |
These properties apply iterative offsets to the UV Offset, UV Scale, and Crop parameters of the materials for each rendered clone. Typically used with a tile sheet so that each clone picks up a different texture.
Parameter | Details |
---|---|
UV Scale X Delta | Relative change to the uv scale along the x of the clone’s material, per clone. |
UV Scale Y Delta | Relative change to the uv scale along the y of the clone’s material, per clone. |
UV Offset X Delta | Relative change to the uv offset along the x axis of the clone’s material, per clone. |
UV Offset Y Delta | Relative change to the uv offset along the y axis of the clone’s material, per clone. |
Crop Left | Relative change to the crop on the left of the clone’s uvs, per clone. |
Crop Right Delta | Relative change to the crop on the right of the clone’s uvs, per clone. |
Crop Top Delta | Relative change to the crop on the top of the clone’s uvs, per clone. |
Crop Bottom Delta | Relative change to the crop on the bottom of the clone’s uvs, per clone. |
Name | Description | Typical Input |
---|---|---|
Source Spline | Source Spline to generate clones from. A Spline must be connected for the cloner to generate clones. | Spline |
Effectors | Control how the clones behave once spawned. See Effectors. | Plain Effector |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |