Notch Notch Manual 1.0
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Clone To Spline

Clone To Spline

Generates a clones which follow the curve of a spline.

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Method #

This node is used to clone objects along the spline created by an input Spline node or other source of spline data.

Nodes that are to be cloned should be connected to the output of this node. Any geometry node including 3D Objects, 3D Primitives, and Image Planes may be connected, as well as other Cloner systems.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XChanges the x position of all clones from the previous clone.
Position YChanges the y position of all clones from the previous clone.
Position ZChanges the z position of all clones from the previous clone.
Rotation HeadingChanges the x rotation of all clones from the previous clone.
Rotation PitchChanges the y rotation of all clones from the previous clone.
Rotation BankChanges the rotation of all clones from the previous clone.
Scale XChanges the x scale of all clones from the previous clone.
Scale YChanges the y scale of all clones from the previous clone.
Scale ZChanges the z scale of all clones from the previous clone.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Node Spawn ModeChange the order in which the cloned objects are assigned to clone instances.
  • All : All of the connected objects are generate at every clone position.
  • Iterate : The objects are generated sequentially per clone position, based on their heriarchy. For example, the first clone renders the first object, the second clone renders the second object and so on.
  • Random : The objects are randomly selected to generate at clone positions.
Num ClonesNumber of copies of the input object created by the node.
First CloneChooses which clone is the first clone generated.
Spline OffsetOffset the clones along the Spline.
Spline Use AmountWhat percentage of the Spline should be used
Spline Time ModeControls how the Spline Offset moves along the Spline.
  • Knots : followers take the same amount of time to move between each control point on the spline.
  • Length : the time followers take to move between each control point is normalised by the distance along the spline, so the follower will appear to move at a constant rate.
Clone Offset From SplineRandomly offset the clones from the spline.
Clone ScaleScale all cloned objects, useful for matching large objects to smaller cloner systems.
Rotation ModeHow the clones are rotated relative to the spine.
  • None : Clones are not rotated and will be in the same orientation as the original object along the spline.
  • Align To Direction : Clones will be rotated to face along the splines direction.
  • Align To Tangent : Clones will be rotated to always face towards the spline.
Rotation - Use BankRotate the clones bank values to follow that of the spline.
Scale Clones By SplinesScale the clones based on the X scale of each of the Spline control points.
Static Spline SpreadKeep nodes static, so they can be culled using Spline Offset and Spline Use Amount.
Colour ClonesToggle whether the clones are coloured based on the Splines colour ramp, or retain their material values.

These properties apply iterative offsets to the UV Offset, UV Scale, and Crop parameters of the materials for each rendered clone. Typically used with a tile sheet so that each clone picks up a different texture.

ParameterDetails
UV Scale X DeltaRelative change to the uv scale along the x of the clone’s material, per clone.
UV Scale Y DeltaRelative change to the uv scale along the y of the clone’s material, per clone.
UV Offset X DeltaRelative change to the uv offset along the x axis of the clone’s material, per clone.
UV Offset Y DeltaRelative change to the uv offset along the y axis of the clone’s material, per clone.
Crop LeftRelative change to the crop on the left of the clone’s uvs, per clone.
Crop Right DeltaRelative change to the crop on the right of the clone’s uvs, per clone.
Crop Top DeltaRelative change to the crop on the top of the clone’s uvs, per clone.
Crop Bottom DeltaRelative change to the crop on the bottom of the clone’s uvs, per clone.

Inputs

NameDescriptionTypical Input
Source SplineSource Spline to generate clones from. A Spline must be connected for the cloner to generate clones.Spline
EffectorsControl how the clones behave once spawned. See Effectors.Plain Effector
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null

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