Notch Notch Manual 1.0
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Spline Extruder 2

Spline Extruder 2

This node extrudes n-gon shapes along a spline.

Method #

This node extrudes n-gon shapes along a spline. The spline, or a geometry node converted to splines, used to generate the shape must be connected via the Spline Sources input. If the connected spline source contains multiple splines, all will have geometry generated for them.

Parameters

ParameterDetails
Num Spline SegmentsHow many sections the extruded shape is broken up into when following the spline.
Spline Time MinThe minimum start time of the spline.
Spline Time MaxThe maximum end time of the spline.
Spline Time OffsetThe spline time offset.
Lock Subdivisions To Spline TimeIf disabled, the number of subdivisions - and hence the number of resultant polygons - remains constant as the spline time values change, causing the extend polygons to change in size. if enabled the extend polygons remain constant as the spline time values change but their number changes - the “subdivisions” count is taken to refer to the entire 0 - 1 spline time range.
Extrude ShapeThe shape of the extruded n-gon.
  • Square : A square shape.
  • Ring : A ring shape. the num radial segments parameter controls the number of segments in the ring.
  • 2D Strip : A flat strip which is single-sided.
  • Thickened Strip : A flat strip which is slightly extruded to be solid.
  • Star : A star shape.
Num Radial SegmentsHow many sides the extruded shape will have, in ring mode.
RadiusThe radius of the shape to be extruded along the spline.
Control Point Scaling ModeThe method by which the scales from the interpolated control points scale the extruded spline’s extrusion from the spline.
  • None : Only the radius parameter and fade controls will be used to scale the spline.
  • Radius : Scale the extrusion in radius using the length of the control point’s xy scaling.
  • XY : Scale the extrusion using the control point’s xy scaling.
Use Spline ColoursUse the colours from the input spline to
UV ModeControls how the generated geometrys uvs are generated along the spline.
Fade Front DurationHow long the front edge fades for as a percentage of the whole spline.
Fade Back DurationHow long the back edge fades for as a percentage of the whole spline.
Fade AlphaFade the alpha values of the generates spline along its length using fade front and back duration. requires an alpha supporting blend mode.
Fade ScaleScale the radial size of the spline using the fade front and back duration.
Minimise Self-IntersectionsIf enabled, attempts to avoid the self-intersections that occur at tight corners in the spline by pushing the vertices away from the intersecting planes.
ParameterDetails
VisibleControl whether the node is visible or not to the scene.
Seen By RaysAllow the mesh to be seen by the raytracer. When set to 0, the mesh will still render in camera but will be ignored by any raytracing nodes.
Per Object Composite AlphaOverwrites the alpha channel beneath the object, giving simple effect of transparency. Best used when the mesh won’t overlap with other objects, as other meshes will not be seen through the mesh.
ParameterDetails
Lines VisibleControl whether the node is visible or not to the scene.
Lines AlphaControl the alpha value of the lines.
ColourControl the colour value of the lines.
Use Vertex ColoursColour lines based on the vertex colours of the geometry.
Thick LinesUse lines with thickness relative to their distance to the camera.
Hide Back Face LinesHides the lines around back faces of geometry.
Lock WidthLock the line width to be consistent regardless of distance from the camera. only functions with thick lines enabled.
Thick Line WidthControl the thickness of all the lines. only functions with thick lines enabled.
Show Silhouette LinesDraws lines along the edges of the object relative to the camera.
Show Normal Difference LinesDraw a line along the edges of the mesh, depending on the angle difference between their mutual faces.
Show Unshared LinesDraw lines along all edges of the shape.
Show Other LinesShow all the lines for each edge of the mesh.
Unshared Lines WeightGreater control over the alpha of the unshared lines.
Silhouette Lines WeightGreater control over the alpha of the silhouette lines.
Normal Difference Lines WeightGreater control over the alpha of the normal difference lines.
Other Lines WeightGreater control over the alpha of the other lines.
Line Normal Difference AngleChange the threshold angle between two face normals that will generate a line along their common edge. only functions with show normal lines enabled.
Line Normal Fade SharpnessHow much the drawn normal lines will fade away the closer the edge angle is to the line normal difference angle.
Line Depth BiasExaggerate the width of the lines based on the distance to the camera. not functional with lock width enabled.
Line Silhouette Fade SharpnessHow much the drawn silhouette lines will fade away based on the size of the edge angle to the camera.

Preview the objects material in the viewport.

These properties control how the surface of the generated mesh reacts to light in the scene. See Materials for a breakdown of all these properties individually.

Inputs

NameDescriptionTypical Input
Spline SourcesSpline nodes used to draw the extrusion along.Spline
MaterialOverride the default material with a material node.“Materials”:ERROR: Variable not found: {TOPIC-LINK+nodes-materials-material}
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null