Glass RT material is a stripped-down version of a default material.
Updating BDRF and Alpha/Transparency settings, glass materials can be easily updated to mimic a range of different transparent raytraced materials.
Red glass material | Red plastic material |
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Roughness 0, Refraction IOR 1.5, Absorbtion 5, Absorbtion Colour: Orange, Diffuse Coat: White | Roughness 0.5, Refraction IOR 0, absorbtion 1, Absorbtion Colour: green, Diffuse Coat: red |
A metallic material is a stripped-down version of a default material.
Great material to bake lightmaps with.
A scene can also be lit with geometry using emissive materials.
Giving similar results to Octane and other renderers.
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Substance materials are a great addition to raytraced scenes.